And think about once The Real CoolGuy become active again and he would say"What ! Why am i so unpopular. I was once the Coolest Guy here" and may feel very sad.
And yeah, stratego are you still in contact with Coolguy?
Can we compromise about this?legendary means only one unit can exists in a game from that unit.
Oh, I thought it was balanced because of so much limitation. like not being able to Garrison and the need to position it last makes its mending capabilities so hard to do. You also have to choose between mending and to do seige but since he cannot enter wagon, it's more harder to do it.Endru1241 wrote: ↑Fri Dec 11, 2020 5:40 pm It's kind of interesting, that stratego was mentioned twice, despite giving his pretty clear answer the first time, while nobody mentioned me properly.
I'll just repeat what I am constantly reminding - for developer of a free game, time is the priciest resource. Please don't bother him too much. Especially because another, equally important or maybe even more, thing is the will (overall desire to contribute, to create). And annoyance can bring the enthusiasm down significantly.
Stratego - I don't agree with ee being non-fun units, but I respect the decision about concept.
I'll make changes accordingly to this.
@digimon666 I know I may come as incompetent design leader, but honestly - I never never used, seen used (that one would be hard as I don't play much recently and multi is a foreign space for me) , read being mentioned or even noticed that coolguy has production boosting capabilities.
When I looked carefully at aura stats the last time it was at the time of jsonisation, so maybe I quickly copied mend bonus, never noticing it was on under construction units.
Anyway I was 100% sure he only has battle related stats on aura.
So - my solution is bringing reality to exact same place my mind was - changing +200% bonusMendingWhenConstructing to +200% bonusMending.
I am amazed nobody thought of changing this aspect of coolguy.
I will never tag someone, especially for those that contribute/ leadr on something i use/enjoy, in my culture thats kind of rude. And no, incompetent people will not listen, for that you have my respect.Endru1241 wrote: ↑Fri Dec 11, 2020 5:40 pm It's kind of interesting, that stratego was mentioned twice, despite giving his pretty clear answer the first time, while nobody mentioned me properly.
I'll just repeat what I am constantly reminding - for developer of a free game, time is the priciest resource. Please don't bother him too much. Especially because another, equally important or maybe even more, thing is the will (overall desire to contribute, to create). And annoyance can bring the enthusiasm down significantly.
Stratego - I don't agree with ee being non-fun units, but I respect the decision about concept.
I'll make changes accordingly to this.
@digimon666 I know I may come as incompetent design leader, but honestly - I never never used, seen used (that one would be hard as I don't play much recently and multi is a foreign space for me) , read being mentioned or even noticed that coolguy has production boosting capabilities.
When I looked carefully at aura stats the last time it was at the time of jsonisation, so maybe I quickly copied mend bonus, never noticing it was on under construction units.
Anyway I was 100% sure he only has battle related stats on aura.
So - my solution is bringing reality to exact same place my mind was - changing +200% bonusMendingWhenConstructing to +200% bonusMending.
I am amazed nobody thought of changing this aspect of coolguy.
Unlike some op unit where if imbalanced, it will transform the match into some kind of mirror match up. There is no failsafe like that for legendary unit where if someone use it, no one else can use it.
Agreed.digimon666 wrote: ↑Sat Dec 12, 2020 2:18 pm Also, i dunno if we make at same time, but it will be not funny if two people making some ee unit at same round turn, but first player get it and second only waste his tpwn production, i hope there is indication for thaf
Would it still be fun if he suddenly lost so many advantages?digimon666 wrote: ↑Sat Dec 12, 2020 2:18 pm Do we need to get +2 range AND +5 power? Imo, i prefer to reduce its power if we want to keep the +2 range.
Aaaand.. you also have to position and set the seige first then you have to put EE next to even make it work. For AOS that's a lot of time for a cavalry to destroy them all to more a cavalry in cart.Endru1241 wrote: ↑Sun Dec 13, 2020 10:59 am Blacksmith or unit upgrades affect all units on map.
Coolguy affects only adjacent.
It's huge difference.
Easter eggs are supposed to be fun and useful.
Not OP, not UP.
As I see it - you may be acting in spite, because of bad memories, related to this unit.
Nerfing anything into being not used is not really that much different from removing it.
I don't think it's good for a game.
Thats a fair one. And also i could suggest only two ee alive on battle field , one for each , once more ee join the party. So once the ee die, others can simply train it if they have no other ee alive.Aral_Yaren wrote: ↑Sun Dec 13, 2020 4:01 pm Devs, how about EE cannot be healed? They are special units after all, and honestly it's not that op to remove healing property just like raging berzerk.
And as more ee comes out, it's still fair because CG for example trainable only 2 turns.
Whats the nerf, i dont see it, i doubt it is enough.
I hope this wont be happening with the nerf. I feel sad for a 4 turn coolguy. May his json RIP (rest in pixels) in my match till i get used of the new coolguy version.
Version log.
My playstore still doesnt give me update, so i still dont get to test itdigimon666 wrote: ↑Wed Dec 16, 2020 12:50 pm Thank you for supporting me, let me chip in. It is not +2 range only, it is +2 range AND +5 power,
I agree that blacksmith upgrade is applied to all, and it is aura.. So lets see.
How to get +1 atk and +50 resistance aura? 3 turn unit on 6 turn upgrade
How to get +1 atk and +1 armor aura? 3 turn unit with stats of defender or 6 turn unit with stats of heavy knight
How to get + 2 atk and 50% resist aura? 7 turn wih stats of heavy knight. (Only for extra +1 atk we got extra 4 turn cost, albeit with increased stats and without upgrade)
How to get +1 range on roman ranged unit? 5 turn upgrade on 6 turn heavy knight
How to get 50% heal bonus, 30% resist +1 power? 7 turn unit with stats of cavalier behind mega building
How to get +2 range or +10 armor and +5 atk with (nerfed to repair) 3 times better on siege aura?
2 turn (edited: 4 turn unit) with stats harder to kill than killing guardian, and oh, only for first player that build it only.
Everything seems balanced, nothing is wrong here.
Ee unit should not be op nor up, yeah whatever. either way ee unit is not fun. Might as well give someone hack since ee is "secret unit"
Tested, he can still enter caravel, nevertheless i agree about melee armor argumentQuadrupoleStrat wrote: ↑Thu Dec 17, 2020 8:35 am Coolguy can't come in any carriers, even buildings.
That already is a disadvantage. Melee siege buff will probably be underused, Coolguy isn't meant to be in the frontlines so i doubt he'll make melee siege machines armoured long enough, reason is he'll be targeted instead of the siege machine.