Attack/fight/move animation ideas

Suggestions about the gameplay, the controls, buttons and so on.
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godOfKings
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Re: Attack/fight/move animation ideas

Post by godOfKings »

nice
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Stratego (dev)
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

nice but i thought of a more blade shape thrusting
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

i am mass setting sword animations in AOS to all these units:
please tell me if i was wrong on any of them - (i will post a list with polearm and axe and such weapons and the leftovers at the end)

Code: Select all

 unit_inf_assist_mercenary_corsair.json
 unit_inf_assist_ninja.json
 unit_inf_assist_ninja_backstab.json
 unit_inf_melee_celt.json
 unit_inf_melee_gaelic_fighter.json
 unit_inf_melee_highlander.json
 unit_inf_melee_hoplite.json
 unit_inf_melee_immortal_melee.json
 unit_inf_melee_indian_rajput.json
 unit_inf_melee_japanese_nodachi.json
 unit_inf_melee_knight_foot.json
 unit_inf_melee_knight_foot_upg1.json
 unit_inf_melee_knight_foot_upg2.json
 unit_inf_melee_mercenary_foot_knight.json
 unit_inf_melee_mercenary_ronin.json
 unit_inf_melee_mercenary_thracian_falx.json
 unit_inf_melee_mercenary_varangian.json
 unit_inf_melee_nordic_huskarl.json
 unit_inf_melee_primitive_mezoam_eagle_warrior.json
 unit_inf_melee_primitive_mezoam_jaguar_warrior.json
 unit_inf_melee_primitive_mezoam_swordsman.json
 unit_inf_melee_primitive_mezoam_swordsman_upg1.json
 unit_inf_melee_roman_legionare.json
 unit_inf_melee_roman_pretorian.json
 unit_inf_melee_samurai.json
 unit_inf_melee_samurai_hatamoto.json
 unit_inf_melee_shielder.json
 unit_inf_melee_shielder_defender.json
 unit_inf_melee_shielder_guardian.json
 unit_inf_melee_swordsman.json
 unit_inf_melee_swordsman_broad.json
 unit_inf_melee_swordsman_man_at_arms.json
 unit_inf_melee_templar.json
 unit_inf_melee_templar_upgrade.json
 unit_inf_melee_teuton.json
 unit_inf_melee_zweihander.json
 unit_inf_melee_zweihander_h.json
 unit_maphero_jeanne_d_arc.json
 unit_maphero_knight_hero.json
 unit_maphero_lord.json
 unit_maphero_lord_champion.json
 unit_maphero_lord_king.json
 unit_maphero_roman_maphero_centurion.json
 unit_maphero_trainee_000.json
 unit_maphero_trainee_001.json
 unit_maphero_trainee_002.json
 unit_maphero_trainee_011.json
 unit_maphero_trainee_012.json
 unit_maphero_trainee_021.json
 unit_maphero_trainee_022.json
 unit_maphero_trainee_111.json
 unit_maphero_trainee_112.json
 unit_maphero_trainee_121.json
 unit_maphero_trainee_122.json
 unit_maphero_trainee_211.json
 unit_maphero_trainee_212.json
 unit_maphero_trainee_221.json
 unit_maphero_trainee_222.json
 unit_maphero_trainee_epic.json
 unit_maphero_viking.json
 unit_maphero_william_wallace.json
 unit_map_crusader_melee.json
 unit_map_crusader_melee_veteran.json
 unit_map_egypt_sword.json
 unit_map_egypt_sword_hero.json
 unit_map_harnessed_knight.json
 unit_map_hastati.json
 unit_map_janissary.json
 unit_map_muslim_rider.json
 unit_map_muslim_warrior.json
 unit_map_principes.json
 unit_map_saint_john_knight.json
 unit_map_saint_john_soldier.json
 unit_map_spanish_rider.json
 unit_map_spanish_rodelero.json
 unit_mount_chariot.json
 unit_mount_chariot_upgrade.json
 unit_mount_companion_cavalry.json
 unit_mount_crusade_leader.json
 unit_mount_daimyo.json
 unit_mount_disband_knight.json
 unit_mount_hungarian_hussar.json
 unit_mount_hungarian_hussar_upg1.json
 unit_mount_hussar.json
 unit_mount_hussar_upg1.json
 unit_mount_knight.json
 unit_mount_knight_upg1.json
 unit_mount_knight_upg2_cavalier.json
 unit_mount_light_cavalry.json
 unit_mount_light_cavalry_elite.json
 unit_mount_mercenary_contractor_condotiero.json
 unit_mount_raider.json
 unit_mount_roman_centurion.json
 unit_mount_shield_knight.json
 unit_mount_shield_knight_h.json
 unit_mount_templar_knight.json
 unit_mount_templar_knight_upgrade.json
 unit_mount_teuton_knight.json
 unit_rnd_crusade_cavalry.json
 unit_rnd_crusade_swordsman.json
 unit_rnd_crusade_swordsman_veteran.json
 unit_rnd_roman_aux_sword.json
 unit_uni_ee_cool.json
 unit_uni_inquisitor.json
Stratego (dev)
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

here are the polearm ones (will have thrust animation)
please check if i did wrong or not

Code: Select all

unit_fun_orc_uruk_pike.json
unit_inf_pole_armored_spearman.json
unit_inf_pole_armored_spearman_upg1.json
unit_inf_pole_armored_spearman_upg2.json
unit_inf_pole_hoplite_ekrdromoi.json
unit_inf_pole_hospitaller_halberd.json
unit_inf_pole_hospitaller_halberd_upg1.json
unit_inf_pole_macedonian_phalangite.json
unit_inf_pole_mercenary_billman.json
unit_inf_pole_pikeman.json
unit_inf_pole_pikeman_upg.json
unit_inf_pole_primitive_mezoam_spearman.json
unit_inf_pole_slavic_strelet.json
unit_inf_pole_spearman.json
unit_inf_pole_spearman_gisarmeman.json
unit_inf_pole_spearman_halberdier.json
unit_inf_pole_voulgier.json
unit_inf_pole_voulgier_h.json
unit_maphero_alastar000.json
unit_maphero_alastar001.json
unit_maphero_alastar002.json
unit_maphero_alastar011.json
unit_maphero_alastar012.json
unit_maphero_alastar022.json
unit_maphero_alastar111.json
unit_maphero_alastar112.json
unit_maphero_alastar212.json
unit_maphero_alastar222.json
unit_maphero_alastar_epic.json
unit_map_byzantine_spearman.json
unit_map_byz_shielded_spearman.json
unit_map_egypt_spear_nile.json
unit_map_muslim_piker.json
unit_map_yari_ashigaru.json
unit_mount_lancer.json
unit_mount_lancer_upg.json
unit_mount_lancer_upg2_gendarme.json
unit_mount_nordic_lancer.json
unit_mount_teuton_lancer.json
unit_rnd_crusade_shielded_spearman.json
unit_rnd_peasant_spear.json
unit_rnd_roman_aux_spear.json
Stratego (dev)
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

also the axe ones (will have some axe animations)

Code: Select all

unit_inf_melee_axe_thrower.json
unit_inf_melee_axe_thrower_upg.json
unit_inf_melee_viking_berzerk.json
unit_mount_axe_knight.json
unit_mount_axe_knight_upg1.json
unit_rnd_peasant_axe.json
Stratego (dev)
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

Here are all the leftovers, please tell me if u see here any Sword / Axe / Pole armed units

Code: Select all

unit_archmount_camel_archer.json
unit_archmount_chariot_archer.json
unit_archmount_chariot_archer_h.json
unit_archmount_elephant_archer.json
unit_archmount_elephant_archer_h.json
unit_archmount_elephant_handgonner.json
unit_archmount_horse_archer.json
unit_archmount_horse_archer_upg1.json
unit_archmount_horse_archer_upg2.json
unit_archmount_horse_crossbowman.json
unit_archmount_horse_crossbowman_upg.json
unit_archmount_horse_handgonneer.json
unit_archmount_horse_poison_archer.json
unit_archmount_mongol.json
unit_archmount_skirmisher_horseman.json
unit_archmount_skirmisher_horseman_upg1.json
unit_archmount_yabusame.json
unit_arch_amazon_blowdart.json
unit_arch_archer.json
unit_arch_archer_arablest.json
unit_arch_archer_crossbow_man.json
unit_arch_archer_pavaise_crossbow.json
unit_arch_archer_pavaise_crossbow_deployed.json
unit_arch_asian_chukonu.json
unit_arch_atlatl.json
unit_arch_fire_archer.json
unit_arch_genoese_crossbowman.json
unit_arch_hospitaller.json
unit_arch_hospitaller_upg.json
unit_arch_immortal_ranged.json
unit_arch_japanese_yumi_samurai.json
unit_arch_longbow_man.json
unit_arch_longbow_man_upg.json
unit_arch_mercenary_balearic_slinger.json
unit_arch_mercenary_cretan_archer.json
unit_arch_mercenary_english_longbow.json
unit_arch_mercenary_routier.json
unit_arch_musketeer.json
unit_arch_persian_archer.json
unit_arch_poison_archer.json
unit_arch_primitive_mezoam_archer.json
unit_arch_ranger.json
unit_arch_ranger_hide.json
unit_arch_roman_archer.json
unit_arch_skirmisher.json
unit_arch_skirmisher_elite.json
unit_arch_skirmisher_master.json
unit_arch_slinger.json
unit_arch_slinger_master.json
unit_arch_tanegashima_ashigaru.json
unit_assist_assasin.json
unit_assist_bard.json
unit_assist_bishop.json
unit_assist_blacksmith.json
unit_assist_drummer.json
unit_assist_healer_priest.json
unit_assist_healer_priest_upg1.json
unit_assist_herbalist.json
unit_assist_laborer.json
unit_assist_miner.json
unit_assist_missionary.json
unit_assist_missionary_upg.json
unit_assist_moneyman.json
unit_assist_monk.json
unit_assist_net_thrower.json
unit_assist_onmyoji.json
unit_assist_ornithopter.json
unit_assist_primitive_mezoam_priest.json
unit_assist_roman_aenator.json
unit_assist_roman_senator.json
unit_assist_scout.json
unit_assist_scout_bird.json
unit_assist_scout_h.json
unit_assist_spy.json
unit_assist_wagon.json
unit_assist_worker.json
unit_assist_worker_upg1.json
unit_fun_elephant_cannon.json
unit_inf_assist_banner.json
unit_inf_assist_ninja_kusarigama.json
unit_inf_assist_ninja_sai.json
unit_inf_assist_petardier.json
unit_inf_melee_celtic_gallowglass.json
unit_inf_melee_flail.json
unit_inf_melee_mace.json
unit_inf_melee_mace_upg.json
unit_inf_melee_maori.json
unit_inf_melee_mercenary_shielder_enforcer.json
unit_inf_melee_norse_raider_archer.json
unit_inf_melee_wolf_warrior.json
unit_maphero_asterix.json
unit_maphero_boss1.json
unit_maphero_boss2.json
unit_maphero_boss3.json
unit_maphero_caesar.json
unit_maphero_cookie.json
unit_maphero_dogmatix.json
unit_maphero_facebookia.json
unit_maphero_gaul_chief.json
unit_maphero_getafix.json
unit_maphero_lord_huntress.json
unit_maphero_lord_paladin.json
unit_maphero_lord_priestess.json
unit_maphero_lord_queen.json
unit_maphero_obelix.json
unit_maphero_saint_stephen.json
unit_maphero_santa.json
unit_maphero_trojan_horse.json
unit_maphero_us_uncle_sam.json
unit_map_crusader_archer.json
unit_map_crusader_horseman.json
unit_map_crusader_horseman_veteran.json
unit_map_crusader_lord.json
unit_map_dagger_master.json
unit_map_egypt_chariot.json
unit_map_egypt_peltast.json
unit_map_etruscian1.json
unit_map_etruscian2.json
unit_map_gaul_villager.json
unit_map_gaul_villager1.json
unit_map_gaul_villager2.json
unit_map_human_dennis.json
unit_map_human_massacre.json
unit_map_janissary_rifleman.json
unit_map_muslim_archer.json
unit_map_saint_john_halberdier.json
unit_map_siege_cannoneer_1_unlight.json
unit_map_siege_cannoneer_unlight.json
unit_map_spanish_arquebusier.json
unit_map_spanish_crossbowman.json
unit_map_tds_tower2_sharpshooter.json
unit_map_tds_tower5_mend.json
unit_map_tds_tower7_bomb.json
unit_map_tds_tower8_spawn.json
unit_map_tds_worker.json
unit_map_triarii.json
unit_map_velites.json
unit_mount_mahout.json
unit_mount_mameluk.json
unit_mount_mercenary_stradioti.json
unit_mount_reiter.json
unit_mount_spahi.json
unit_mount_teuton_komtur.json
unit_mount_war_elephant.json
unit_mount_war_elephant_upg1.json
unit_rnd_crusade.json
unit_rnd_crusade_archer.json
unit_rnd_crusade_crossbowman.json
unit_rnd_crusade_halbeldier.json
unit_rnd_crusade_knight.json
unit_rnd_crusade_pricier.json
unit_rnd_mining.json
unit_rnd_mining_cart_gem.json
unit_rnd_mining_cart_gem_one_third.json
unit_rnd_mining_cart_gem_two_thrids.json
unit_rnd_mining_cart_gold.json
unit_rnd_mining_cart_gold_half.json
unit_rnd_mining_cart_mineral.json
unit_rnd_mining_cart_salt.json
unit_rnd_mining_cart_silver.json
unit_rnd_peasant.json
unit_rnd_peasant_bow.json
unit_rnd_peasant_grain_flail.json
unit_rnd_peasant_hoe.json
unit_rnd_peasant_morningstar.json
unit_rnd_peasant_pitchfork.json
unit_rnd_peasant_scythe.json
unit_rnd_peasant_shovel.json
unit_rnd_peasant_stone.json
unit_rnd_peasant_torch.json
unit_rnd_peasant_warscythe.json
unit_rnd_roman_aux.json
unit_rnd_roman_aux_archer.json
unit_rnd_roman_aux_dromedarii.json
unit_rnd_roman_aux_knight.json
unit_rnd_roman_aux_skirmisher.json
Stratego (dev)
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

just remark for me what i used to replace with notepad ++ mass replace

- extended search checked
search:

Code: Select all

"uiDefinition":{\n
repalce to:

Code: Select all

"uiDefinition":{\n      "trnDecorAttackSpriteID":"SPRITE_DECOR_ATTACK_AXE_ANIM",\n
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Stratego (dev) wrote: Fri Mar 12, 2021 10:28 am please tell me if i was wrong on any of them
All of this was in the Sword animation list.

Hoplite, Immortal melee, companion cavalry and Hungarian Hussar.
These 4 have pole-arms for weapons.

Huskarl, Varangian and Viking Hero.
These 3 have axes.

Mounted Raider
this has a torch for a weapon

Mezoam swordsman and upg, jaguar warrior, eagle warrior.
They wield clubs with obsidian edges.
For newcomers, click here for discord links. Hopefully they aren't expired.

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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

QuadrupoleStrat wrote: Fri Mar 12, 2021 11:10 am
Stratego (dev) wrote: Fri Mar 12, 2021 10:28 am please tell me if i was wrong on any of them
All of this was in the Sword animation list.

Hoplite, Immortal melee, companion cavalry and Hungarian Hussar.
These 4 have pole-arms for weapons.

Huskarl, Varangian and Viking Hero.
These 3 have axes.

Mounted Raider
this has a torch for a weapon

Mezoam swordsman and upg, jaguar warrior, eagle warrior.
They wield clubs with obsidian edges.
Adding ekrodomoi to spear weapons.
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Well i tried to keep it much pointy ended, so the thrust went much simpler but effective.
Attachments
spear normal thrust by Hyuhjhih alpha 4.gif
spear normal thrust by Hyuhjhih alpha 4.gif (6.54 KiB) Viewed 3130 times
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Spsht
Attachments
spear normal thrust by Hyuhjhih alpha 4.png
spear normal thrust by Hyuhjhih alpha 4.png (870 Bytes) Viewed 3132 times
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Hyuhjhih wrote: Fri Mar 12, 2021 11:24 am Well i tried to keep it much pointy ended, so the thrust went much simpler but effective.
I liked the previous one more.
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Stratego (dev) wrote: Fri Mar 12, 2021 9:46 am nice but i thought of a more blade shape thrusting
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Nodachi Samurai is wielding a big sword so the slash might be widened for him.
Stratego (dev) wrote: Fri Mar 12, 2021 10:37 am also the axe ones (will have some axe animations)
Missing Gallowglass, Viking Hero, Housecarl and Varangian.
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

QuadrupoleStrat wrote: Fri Mar 12, 2021 11:40 am
Hyuhjhih wrote: Fri Mar 12, 2021 11:24 am Well i tried to keep it much pointy ended, so the thrust went much simpler but effective.
I liked the previous one more.
Well , let me try a spear head sparkle effect later.
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Hammer, mace, helm units could get a hyperbolic swing
Attachments
helm,war hammer swing by Hyuhjhih alpha 1.png
helm,war hammer swing by Hyuhjhih alpha 1.png (2.21 KiB) Viewed 3136 times
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Gif
Attachments
helm,war hammer swing by Hyuhjhih alpha 1.gif
helm,war hammer swing by Hyuhjhih alpha 1.gif (6.72 KiB) Viewed 3131 times
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

Hyuhjhih wrote: Fri Mar 12, 2021 11:22 am Adding ekrodomoi to spear weapons.
ekrodomoi was already polearm lins - isnt it?
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

QuadrupoleStrat wrote: Fri Mar 12, 2021 11:10 am
Stratego (dev) wrote: Fri Mar 12, 2021 10:28 am please tell me if i was wrong on any of them
All of this was in the Sword animation list.

Hoplite, Immortal melee, companion cavalry and Hungarian Hussar.
These 4 have pole-arms for weapons.

Huskarl, Varangian and Viking Hero.
These 3 have axes.

Mounted Raider
this has a torch for a weapon

Mezoam swordsman and upg, jaguar warrior, eagle warrior.
They wield clubs with obsidian edges.
thanks! all are fixed!
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

QuadrupoleStrat wrote: Fri Mar 12, 2021 11:49 am Nodachi Samurai is wielding a big sword so the slash might be widened for him.
Stratego (dev) wrote: Fri Mar 12, 2021 10:37 am also the axe ones (will have some axe animations)
Missing Gallowglass, Viking Hero, Housecarl and Varangian.
thanks all are good now (in game)
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Badnorth
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Interesting, i'd like to see this to maceman.

Perhaps a big bash at the end of it would look nice.
Hyuhjhih wrote: Fri Mar 12, 2021 11:50 am Hammer, mace, helm units could get a hyperbolic swing
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

New spear as requested by stratego
Attachments
ghastly spear thrust 50% ghost img by Hyuhjhih alpha 1.gif
ghastly spear thrust 50% ghost img by Hyuhjhih alpha 1.gif (7.11 KiB) Viewed 3129 times
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Spsht
Attachments
ghastly spear thrust 50% ghost by Hyuhjhih alpha 1.png
ghastly spear thrust 50% ghost by Hyuhjhih alpha 1.png (1.74 KiB) Viewed 3130 times
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Stratego (dev) wrote: Fri Mar 12, 2021 9:46 am nice but i thought of a more blade shape thrusting
Is it fine now dan?
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Re: Attack/fight/move animation ideas

Post by Badnorth »

Hyuhjhih wrote: Fri Mar 12, 2021 12:05 pm New spear as requested by stratego
Looks great. Better than the previous ones imho.
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

thanks! trying it
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Re: Attack/fight/move animation ideas

Post by Stratego (dev) »

any AXE ideas?
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Certain units, esp halberdiers, strelets have a composite glaive like weapon than a normal spear.

Thay could use this spsht
I changed the initial one a bit to have an initial tilt and a later thrust
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glaive normal thrust by Hyuhjhih alpha 1.png
glaive normal thrust by Hyuhjhih alpha 1.png (1.97 KiB) Viewed 3126 times
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

I have collected a few axe types which i could rely the entire image style upon. Please choose among them on interest ( probably by the norse fan bady quaddy)
Image

And a few swords also. Well not needed since stratego already implied one.
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Re: Attack/fight/move animation ideas

Post by Hyuhjhih »

Some of the upcoming accepted units like my dashing assassin, poison swordsman etc have much like a dagger rather than sword, which could use a different kind

Should i work on them also?
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