Downward cut.
Attack/fight/move animation ideas
Re: Attack/fight/move animation ideas
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Stratego (dev)
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Re: Attack/fight/move animation ideas
I choose bottom- the last left.
Simpler is better, im not much into fantasy style.
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Stratego (dev)
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Re: Attack/fight/move animation ideas
i agree that it should be only whitish things. like the sword slash stratego made.Stratego (dev) wrote: ↑Fri Mar 12, 2021 12:34 pmhere it has too much black in it i think - should be transparent instead (so only whitish things)
- Hyuhjhih
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Re: Attack/fight/move animation ideas
While keeping the actual sprite, i delayed the ghast trial impedence to -30% and transparency to 50%QuadrupoleStrat wrote: ↑Fri Mar 12, 2021 12:38 pmi agree that it should be only whitish things. like the sword slash stratego made.Stratego (dev) wrote: ↑Fri Mar 12, 2021 12:34 pmhere it has too much black in it i think - should be transparent instead (so only whitish things)
Hoping the spear point will look much bright as it were but the trail could blent in.
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- ghastly spear thrust 50% ghost by Hyuhjhih alpha 2.png (1.79 KiB) Viewed 3486 times
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Stratego (dev)
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Re: Attack/fight/move animation ideas
still dark. needs to be practically "invisible" on this white background.
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Stratego (dev)
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Re: Attack/fight/move animation ideas
i found a source that can give ideas
https://www.deviantart.com/redballbomb/ ... -723975796
https://www.deviantart.com/busteromegam ... -391935193
https://www.deviantart.com/redballbomb/ ... -723975796
https://www.deviantart.com/busteromegam ... -391935193
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Stratego (dev)
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Re: Attack/fight/move animation ideas
i made this little whiter
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- anim_attack_pole.png (1.47 KiB) Viewed 3469 times
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Stratego (dev)
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Re: Attack/fight/move animation ideas
ok i made the image 32px heighted (no reason for bigger on this animation as not touches over unit top boundaries. (like sword slash)
also made 3x32 with for one frame
here
but i feel it is not that nice.
also here cames to me again that i should put the animation OVER all units (now sometimes goes behind units)
also made 3x32 with for one frame
here
but i feel it is not that nice.
also here cames to me again that i should put the animation OVER all units (now sometimes goes behind units)
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Re: Attack/fight/move animation ideas
Oops,
Well i thought of a more pointy one as you mentioned. I gave it a bright red color and whitish look and made the part wider but extension shorter.
I think if i made it much broader, it could actually look like a thrusting fireball, so if not satisfied i could go with a different Sprite type.
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- Hyuhjhih
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Re: Attack/fight/move animation ideas
What about the anim only thrusting and no retarding.
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Re: Attack/fight/move animation ideas
The stratagians favorite pet , our own scout dog. When i was looking at it , it was moaning at me. So made him a claw stun attack
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Re: Attack/fight/move animation ideas
Not only dog, but it could be useful for some of the animals in aof too. I made it 32x32 so it won't exceed the dogs size drastically.
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- Dog claw stun by Hyuhjhih alpha 1.png (1.49 KiB) Viewed 3419 times
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Re: Attack/fight/move animation ideas
Maybe a claw type Scratch or bite for the dogs and bears.
Like this:

Like this:
- Hyuhjhih
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Re: Attack/fight/move animation ideas
Swirl cut through attack, probably ideal for zweihanders, katana, malice, axes, bludgeons etc
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- swirl attack cut through by Hyuhjhih alpha 1.png (7.8 KiB) Viewed 3409 times
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Re: Attack/fight/move animation ideas
Gif
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- swirl attack cut through by Hyuhjhih alpha 1.gif (7.35 KiB) Viewed 3409 times
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Re: Attack/fight/move animation ideas
QuadrupoleStrat wrote: ↑Sat Mar 13, 2021 7:39 am Maybe a claw type Scratch or bite for the dogs and bears.
Like this:
![]()
Let me try, the actual thing is limited pixels and units even less than the actual 32x32.
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Stratego (dev)
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Re: Attack/fight/move animation ideas
i am tryin this axe animation
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Stratego (dev)
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Re: Attack/fight/move animation ideas
ok it is in - i like this AXE animation!
check it it is uos.
but i still dont like the spear one - i made it not "retracting" but still weird.
check it it is uos.
but i still dont like the spear one - i made it not "retracting" but still weird.
Re: Attack/fight/move animation ideas
woah, looks nice.
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Re: Attack/fight/move animation ideas
Is there any way i can see what mess i have done so i could make neccessary changes. (I don't have development version)Stratego (dev) wrote: ↑Sat Mar 13, 2021 9:48 pm ok it is in - i like this AXE animation!
check it it is uos.
but i still dont like the spear one - i made it not "retracting" but still weird.
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Re: Attack/fight/move animation ideas
So should I drop my current axe work, it's a heavy framework. Or should I continue?Stratego (dev) wrote: ↑Sat Mar 13, 2021 9:48 pm ok it is in - i like this AXE animation!
check it it is uos.
but i still dont like the spear one - i made it not "retracting" but still weird.
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Re: Attack/fight/move animation ideas
Ask Stratego if you could have Dev Version to see the animations.
- Hyuhjhih
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Re: Attack/fight/move animation ideas
Since i don't want to me much hated, i went a much basic way (will the gore , not probably, but is there a chance to interrupt IARC protocol)
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- Hyuhjhih
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Re: Attack/fight/move animation ideas
My celestial experience gave me an ethereal sense of thrust, don't know if it look nice.
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- spear thrust ethereal by Hyuhjhih alpha 1.png (1.27 KiB) Viewed 3377 times
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Re: Attack/fight/move animation ideas
Like quaddy suggested,
Feral claw silver tinted
It was tricky to sketch it in 64 x64, i hope it looks fine
Feral claw silver tinted
It was tricky to sketch it in 64 x64, i hope it looks fine
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- feral claw silver tinted by Hyuhjhih alpha 1.png (5.89 KiB) Viewed 3374 times
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Re: Attack/fight/move animation ideas
Gif
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- feral claw silver tinted by Hyuhjhih alpha 1.gif (5.48 KiB) Viewed 3378 times
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- Hyuhjhih
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Re: Attack/fight/move animation ideas
With silver , i think i can afford a few carats of gold also
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- feral claw gold tinted by Hyuhjhih alpha 1.png (6.56 KiB) Viewed 3376 times
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- Hyuhjhih
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Re: Attack/fight/move animation ideas
Gif
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- feral claw gold tinted by Hyuhjhih alpha 1.gif (5.56 KiB) Viewed 3377 times
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