items and crafting ANSWERED

Suggestions about the gameplay, the controls, buttons and so on.
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Lancer
Posts: 129
Joined: Fri Sep 19, 2014 6:14 pm
Location: Serbia

items and crafting ANSWERED

Post by Lancer »

Every new game you start with 0 items and to get for example broad swordsmen you have to produce shield for example 2 turns and produce sword for 3 turn from blacksmith then craft it in new crafting menu upgrade for unit adding more complex to the game,and maybe make blueprints buyable for gem in upgrades menu. Or produce cloth in town and producing tiny tools.in blacksmith and then crafting together in medkit to chose to heal specific unit,also maybe triggers to add items to your imventory.Continue this idea as project? It seems pretty legi a so called "strategy" game always needs more compex and advanced stuff
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COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: items and crafting

Post by COOLguy »

Yes and it's cool, but this is a whole different game you're describing than AoS.
Thanks!
Josh
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ollie444
Posts: 451
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: items and crafting

Post by ollie444 »

Totally agree.
We don't want the game to get too complex.
Remember easy to learn, hard to master.
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