New tech: Woodworking

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Hardeep
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Location: Isengard, middle earth

New tech: Woodworking

Post by Hardeep »

A very primal tech that allows the construction of all wood based units
ex. Catapults, ballistae, (up and coming ones like mantlets, pallisades, siege towers etc.)
Cost 1 turn (im feelin generous) :)
There never was much hope... just a fool's hope
silentz27
Posts: 212
Joined: Mon Apr 20, 2015 10:12 am
Location: philippines

Re: New tech: Woodworking

Post by silentz27 »

Why your feeling generous?? Ahm I don't know what is the best suggestion for here sorry hardeep I can't you in this i dea
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Hardeep
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Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: New tech: Woodworking

Post by Hardeep »

Well the tech is sort of a filler, so to speak. Its just ununavoidable so it shouldn't be such a nuisance as ballistics
There never was much hope... just a fool's hope
silentz27
Posts: 212
Joined: Mon Apr 20, 2015 10:12 am
Location: philippines

Re: New tech: Woodworking

Post by silentz27 »

Ah OK so why your generous in this idea haha
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balint
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Location: Hungary

Re: New tech: Woodworking

Post by balint »

What about this?: Adcanced woodworking
Reduce the production time of non-flesh-and-blood units by 1
OR
Incrase armor and health for non flesh and blood units
This is Hungary and winter is coming.
silentz27
Posts: 212
Joined: Mon Apr 20, 2015 10:12 am
Location: philippines

Re: New tech: Woodworking

Post by silentz27 »

Maybe decrease 1turn of the production of all wood craft unit
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Darkknight
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Location: The Great Castle of DarkKingdom

Re: New tech: Woodworking

Post by Darkknight »

Decreasing the cost to build will be better
Ness

Re: New tech: Woodworking

Post by Ness »

Lower cost 1 turn makes units unbalanced. Like ballista cost 4 and lowering cost by 1 turn is 25% from original price and same with catapult that cost 8 is 12,5%. Maybe advanced woodworking should lower workers wooden unit building time with 10%.
silentz27
Posts: 212
Joined: Mon Apr 20, 2015 10:12 am
Location: philippines

Re: New tech: Woodworking

Post by silentz27 »

The better is decreasing of their turn because in that way this tech will be use full a they said the advancement acquired in everything now the weapons are high-tech and more advance like in the middle age when they create a things in same way they will know to create them quickly than their doing it slow because they create lots of their so they know how to create this quickly as a techniques
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Darkknight
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Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: New tech: Woodworking

Post by Darkknight »

Instead of decreasing time to be built why not increase the health and armor for all wood units. Increase Hp by 8 and increase armor by 1 and pierce armor 1.
Ness

Re: New tech: Woodworking

Post by Ness »

+hp and armour is better
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