Ah.... don't judge, it is only the layout. And dont mind what he have in his hand.
Since i had spend too much for its 3D look, it might look creepy.
yes, any new easter egg should be balanced that they are not op. -> if we suceed -> no need change Legendary ruleb2198 wrote: ↑Sat Sep 02, 2023 8:10 am With this, a player will be able to train both CoolGuy and GoK? I have heavy concerns about that
Is there a way to have a "legendary category", in such a way that you can only have 1 unit from that category trained at any given time? Or maybe some sort of a "shared legendary" spec that applies for all units that have it at once?
Also... since we're adding more of these units, I'm gonna copy-and-paste my argument from a month and a half ago in Discord on why I really think CoolGuy (and similarly now, GoK too, to a smaller degree) should be nerfed and the suggestions I gave there:
"If it's allowed in a match, it becomes mandatory to make it or you lose, because the absurdly high buffs it gives to siege weaponry paired with the fact that it only costs 4 turns to make another one if it dies and you can train it in any TC means whoever doesn't have one will be at an extreme disadvantage, so all strategies in that match will need to revolve around the CoolGuy.
It's like the inquisitor situation from a few months ago (or the zerk situation from a few years ago), but way worse."
"Probably some combination of these (or some of these) ideas would be a good way to solve this issue:
Edit for 2.1: and now we have one for GoK (which I TOTALLY didn't forget to include there back then... sorry...). I still think having more than 1 unit of this type would need that restriction of only being able to have one of them at a time to be balanced though.
- Increase its cost significantly (think 10 or more), so that it's not more cost efficient to make a CoolGuy than to counter it (and it might still be, arguably, because 2 rangers +1 wagon = 12 turns, and any of the other counters will get turned to dust before getting in range)
- Make it less easily available, maybe only in a dedicated building for this type of special units?
2.1 and then maybe add a unit for you (stratego) and Endru too, each with different focuses, and allowing players to have only one of the 3 at a time? (not sure if that's currently possible)- Decrease the strength of its aura (especially the +2 range part, as that is VEERY strong when the thing it affects already has 8-11 range, which usually is the case)"
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
