This tech will give guard towers, fortress, castles, war ships, other structures which are ranged and catapults ability to make stuff on fire like a fire archer
7 turns to research
Researched in advancement center and castles
Fire Shooting
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Darkknight
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cakidtraptinid
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Re: Fire Shooting
Fortressand castle already shoot pojectile that is on fire. Fire archer perk? Or create a tech for towers, fortress, and castles that takes regular archer abilities and then add fire or poison archer bonus that can be researched at each tower for upgrade. Upgrade towers to fortress using that forever useless machinery tech
Re: Fire Shooting
Great idea, it would make ships more useful, and establishing buildings near the enemy more hardDarkknight wrote:This tech will give guard towers, fortress, castles, war ships, other structures which are ranged and catapults ability to make stuff on fire like a fire archer
7 turns to research
Researched in advancement center and castles
"I don't care who I have to step on on my way down."
- RiverRaider 1097
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- Location: Resistance..USA
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Fire Shooting
i proposed something similar some time ago, i agree. we need something to make a better defense against ships
Age of Fantasy design leader
- RiverRaider 1097
- Posts: 455
- Joined: Mon Mar 09, 2015 9:38 pm
- Location: Resistance..USA
Re: Fire Shooting
Yeah I remember that now, good ideas just keep get forgotten what can we do about it if anything?
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