Endru1241 wrote: ↑Wed May 12, 2021 6:31 pm
I moved the topic and changed it's name.
Generally I agree with implementing such unit.
But.
Points I really wonder about:
Hyuhjhih wrote: ↑Tue May 11, 2021 7:35 am
Act 3
Why would it ever have more actions than stationary form of ballista, which theoretically could employ Polybolos concept ?
Hyuhjhih wrote: ↑Tue May 11, 2021 7:35 am
Speed 5
Why heaviest chariot possible would have greatest speed?
Hyuhjhih wrote: ↑Tue May 11, 2021 7:35 am
Bonus
Ground transport 66%
Why would it destroy wagons in one turn, when balista cannot ? What's more - none of siege engines can (save for cannon ship upg2).
Hyuhjhih wrote: ↑Tue May 11, 2021 7:35 am
On death picks a unit from the below:
Light cavalry/tier 1 only (last 4) 50% chance
Ballista/mobile tier 1 only (last 2) 10% chance
Swordsman/tier 1 only (last _) 40% chance
Such death transformation completely disregards concept of unit representation as a group of people - carroballista would never have enough personnel to create a whole unit of swordsman. It would not have enough and completely differently trained horses to create light cavalry. Romans put lighter ballistae on carts - it would never have full capability of ballista (e.g. siege mode).
Hyuhjhih wrote: ↑Tue May 11, 2021 7:35 am
Trained at stable.
Why would it be THE ONLY ranged unit trained in stables? It clearly belongs to some roman building - preferably special to castrum.
As i mentioned, from the info i got(external to wiki) quadrirotis were advanced more tensile version of the standard ballista itself and it was provided they were deploying bolts faster thanks to the extra tensile feature.
So i kept the
act 3. Though it has enough miss to keep it not OP. And it was more specific to slow heavy foots.
Speed, i first proposed it as a cavalry, and later changed to chariot.
So 5 to 4 (edited), i dont want to make that 3 since it has to be considerably faster than ballista itself. And it was lighter than chariots as it only carried an operator, a few bolts and the wooden platform.
As from ref, it was extensively used against fragile carriages to knockout the war commanders inside them and also for dissolving(as like raiding out) the backup ammo for enemies who were attacking the kingdom from borders. Maybe , if needed, it can be reduced to 1.25 shoted like dealing a plenty of damage.
I left the underscore of swordsman for filling a nice value. Sure i wanted leaving on it. The last_ i meant as leaving_ . Since the carroballist have all specific units embedded in them, it would be nice to have the on death effect. With appropriate leaving applied on it. The leaving i meant as not the full representation of units, but giving a chance of last stand of what remain. Like if horse dies, ballista and swordsman left, and if ballista breaks, the swordsman can mount on horse to give what it can.
I meant the mobile ballista only, where the other abilities ,even though available made locked. Or we can use the scorpio once it is accepted so that it blends perfectly with the roman theme.
Stable, how about workshop for representing sieges and borrowed horses, or stable for representing horses and borrowed sieges. I am not sure how to decide it. But really wanted it as a normal factory unit rather than a megabuilding unit.