As heavy cav category, knight suffers high dmg from pole arm, and with the 3rd tier upgrade of shield knight, vanguard shield knight
knight will likely b more obsolete in the late game, to match with shield knight's increased survivability,
i propose knight upgrade gets +3 atk instead of current +2, like swordsman, so h. knight will have 13 atk and cavalier will have 16 atk instead of current 12 and 14 atk, this way there will b clearer difference as offensive knight from the defensive shield knight which both have higher armor, and get lower dmg from pole arm wielders
At the same time, spearman upgrades will have +1 hp to match with knight dmg and not get 1 shotted, so gisarmamen will have 14 hp, and halberdier 17hp
If this is accepted, it should b implemented at the same time as the 3rd upgrade of shield knight, may b some other units might also need to have increased hp to keep balance @Endru1241
Also i thought about max damage, currently with max 16 atk from sword upgrade 2, cavalier deals 24 dmg to other units and 28 to heavy melee, if this change is implemented then cavalier with 18 atk will deal 27 to other units, and 31 heavy melee, however, due to 5+ armor most heavy infantry will affectively get at most 26 dmg, on the other hand, maxed halberdier with 8 atk deals 44 dmg, which reduced by maxed armor becomes 39 dmg, so basically survives with 5 hp, also it is easier for halberdier to reach maxed late game dmg than cavalier to reach maxed late game defense, and even with this increase in cavalier dmg, it wont b able to one shot late game heavy infantry, while most other foot units would usually hide in towers or siege towers, against which cavalier needs higher dmg to destroy quickly, else it might b that a pike in siege tower easily kills cavalier... So it is actually needed for increase in cavalier dmg
Also, may b hussar upgrade, the winged hussar could also get +3 atk like knight so it will have 15 atk instead of current 14, its not unacceptable considering winged hussar needs 2 techs of 11 turns to b upgraded
Increase base damage of upgrade of knight
- godOfKings
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Increase base damage of upgrade of knight
Last edited by godOfKings on Tue Jun 01, 2021 8:49 am, edited 2 times in total.
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- Hyuhjhih
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Re: Increase base damage of upgrade of knight
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- Morningwarrior
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Re: Increase base damage of upgrade of knight
If the halberd has 1/1 of armor I also support it even more, and if I screw up I do the topic of the 3rd class upgrade for the sheild knight and the winged hussars
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- godOfKings
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Re: Increase base damage of upgrade of knight
1/1 armor isnt really necessary, pole-arms practically dont have any weakness among the commonly used units, just higher hp should b sufficient, also their tech cost is too low to deserve armor increase
And winged hussar is considered 3rd tier even though its 2nd upgrade as it has same dmg as 3rd tier cavalier and +1 range, plus as medium cavalry class it has better survibility against pole arm atks
And winged hussar is considered 3rd tier even though its 2nd upgrade as it has same dmg as 3rd tier cavalier and +1 range, plus as medium cavalry class it has better survibility against pole arm atks
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- phoenixffyrnig
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Re: Increase base damage of upgrade of knight
Yeah, I'm also giving this a thumbs up after having properly thought about it. For the time span of our game, we go from foot soldiers being the dominant force on the field of battle, through to the golden age of cavalry, and then the rise of gunpowder.
In-game, I feel gunpowder can be arrived at too quickly, and cavalry is too easily countered by units of half their cost, ditto upgrading. Your suggestion would help counter one of these problems certainly.
In-game, I feel gunpowder can be arrived at too quickly, and cavalry is too easily countered by units of half their cost, ditto upgrading. Your suggestion would help counter one of these problems certainly.
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- godOfKings
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Re: Increase base damage of upgrade of knight
Well against gun powder we use lighter infantry, or medium cavalry that has a chance to dodge atk (since gun powder dont have bonus against them), also gun powder ability not having miss chance is also a problem that needs discussing, especially strelet can literally hit every unit from 6 range which should not b possible
At least due to gun powder the light and medium cavalry would see more use (if people know to use them) also cavalry should have a bonus against gunman category, especially light and medium cavalry units which have lower base damage
At least due to gun powder the light and medium cavalry would see more use (if people know to use them) also cavalry should have a bonus against gunman category, especially light and medium cavalry units which have lower base damage
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Increase base damage of upgrade of knight
I was discussed enough.godOfKings wrote: ↑Tue Jun 01, 2021 7:38 pm Well against gun powder we use lighter infantry, or medium cavalry that has a chance to dodge atk (since gun powder dont have bonus against them), also gun powder ability not having miss chance is also a problem that needs discussing, especially strelet can literally hit every unit from 6 range which should not b possible
I agree on making it copy regular gun attack miss chance based on speed.
But it's not possible in the engine.
It's currently on 4th position on code change requests for AoS, so quite high.
Using current engine capabilities limitation/nerf would have to be different.
Normal miss chance would make it affect even stationary things, so it's not so good.
They do....also cavalry should have a bonus against gunman category, especially light and medium cavalry units which have lower base damage
[Gunman] category is subcategory of [Ranged].
As for main proposition - I wonder if it's not overkill, changing one of most core units (and certainly not weakest) to match 1 new upgrade.
Adding on their attack would screw infantry much more, than shield knight 3rd tier messes with cavalier.
And even if it is indeed such a problem - much easier solution would be to just decrease Shield Knight boost to +1 to reach 11.
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- godOfKings
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Re: Increase base damage of upgrade of knight
How about halting this idea until the shield knight upgrade is implemented and we see the response from other players, if nothing much changes and shield knight is not that popular then we can ignore it
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools