When you cast an Attack Geass on a unit that has already moved or there's no enemy to attack - It just stays there for 3 turns unless it get's to attack something. Adding Movement Geass on it would be useless. The best is to add Geass survive on the stuck unit for it to live a little more,
I think we need something that can clear these effects. I propose an ability for Druid to remove geass effects on a friendly or hostile celtic unit. That way, we can for example, remove Geass Survive on an enemy unit to kill it without hindrance, or remove the attack geass on a poor friendly unit that was stuck in the mud 3 turns. Name of the ability can be called "Clear Geass effects", or something like that
@Endru1241.