actually i would prefer to increase cost for gold cart production cost up to 3 turns. But generic money courier is too lame for dwarves (if we replace current production with that at least, as alternative to it that might be fine).
1 turn unit pity dwarf with 25 hp at base (+1 hp over human scout dog!) is planned.
1. Randomness also can be calculated. There is such thing as Statistics.
2. hm will check. might require to add a new category so it will work normally.
3. Abandoned mines are fixed yes.
mining is forced only because dwarves have no alternative.
Later it will not be that forced. For example frostfire clan will be cheaper but without runes and gunpower. Also we always can change cost of techs to unlock 2nd and 3rd ability on gold mine and cost of minecart in gold mine.
Transportation: dwarves indeed will get better transports - 3 Zeppelins, siege engine, gnomish amphibious protective carrier (GAPC) and armored wagon. But in future.
diesel wrote: ↑Mon Oct 04, 2021 12:27 pm
an upgradable steam locomotive where workers can lay tracks (i have thought a lot about this one)
this one is a no.
we have a problem:
either make a unit that can move through 1 specific "rail"-type tile (or building) - but this will require to build every single tile you want to move through wwith this (too time consuming) - or to allow for train to move through other tiles - than what the point in calling it "train"? Armored wagon is confirmed.
Dwarves are still quite a wip race - in few next updates we will work on rest of air fleet, dwarven casters, dwarven runes for defenders, dwarven naval fleet (list of ships is ready - need stats, images and abilities) and unimplemented abilities for existing units.
diesel wrote: ↑Mon Oct 04, 2021 12:44 pm
im just bummed because i honestly love aof. as a tabletop gamer this is the ONLY computer game i play, plus i can apply tabletop dynamics to playing and making my own
i contribute positively to chat, discord, n forum. i submit campaigns and ideas. i spend countless hours working on my aof rpgs. then after 2 months of saving gems and high expectations i find my favorite race is forcing me play a specific way when so many good options are overlooked
not putting down anyones hard work in making this, but dwarf is simply getting off track and i want to help make it better

ok i vented, im done now.
That is why i am working on this game, since i came onto this forum.
I do not feel offended because this is argumented position.
We might later add 2 mine carts production into gold mine: 2 turn cost basic courier and 3 turn cost current random production.
By the way. I do not plan my gameplay on luck but on statistics. Every randomness can be calculated and on average you can still count on this randomness. In case of dodges for attackers there is a backdoor in form of bonuses.