Death Cap IMPLEMENTED

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Anchar
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Re: Cordydeceptor

Post by Anchar »

And you can not block or remove the button to remove a unit for the duration of the effect?
Midonik
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Re: Cordydeceptor

Post by Midonik »

Anchar wrote: Mon Apr 11, 2022 11:12 am And you can not block or remove the button to remove a unit for the duration of the effect?
Discussed this with the dev of course, problematic
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godOfKings
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Re: Cordydeceptor

Post by godOfKings »

I mean psedo zombie transformation would already belong to myconid so original owner cant delete, only kill or attempt a different healing conversion spell unique to their race to retransform the zombie back into their own unit, the opportunity for this conversion attempt will only last until full zombification, so the category for healing conversion is pseudo zombie, and same race as original race
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Midonik
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Re: Cordydeceptor

Post by Midonik »

Remember when I said "we might embrace simplicity on this one"?

I will think about myconid conversion more when the time comes.
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Re: Death Cap WAITING IMAGE

Post by Midonik »

Bump
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Anchar
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Re: Death Cap WAITING IMAGE

Post by Anchar »

Is this similar to zombies from AoF? I did not check how it works there, did they make it so that the infected could not be removed?
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Re: Death Cap WAITING IMAGE

Post by Midonik »

Im not sure if its fixed yes, if yes then we can consider using that but the orginal idea was just plain old convert I believe.
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Anchar
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Re: Death Cap WAITING IMAGE

Post by Anchar »

What does convert mean? That is, it will instantly turn opponents into mushroom golems?
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Re: Death Cap WAITING IMAGE

Post by Midonik »

i meant like the grey psion mind control
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Anchar
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Re: Death Cap WAITING IMAGE

Post by Anchar »

That is, the image of the mushroom golem is not relevant?
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Anchar
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Re: Death Cap WAITING IMAGE

Post by Anchar »

I would be in favor of trying the zombie mechanic.
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Re: Death Cap WAITING IMAGE

Post by Midonik »

Mushroom golem is a seprate ability that turns serval allied units/corpses into it
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Anchar
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Re: Death Cap WAITING IMAGE

Post by Anchar »

?
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Midonik
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Re: Death Cap WAITING IMAGE

Post by Midonik »

Im a bit suprised that its half underground
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Anchar
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Re: Death Cap WAITING IMAGE

Post by Anchar »

Hmm, I missed that he can walk on water, will he still walk on water?
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Re: Death Cap WAITING IMAGE

Post by Midonik »

The big one? I think it's ok for shallow water, like claw walkers.
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Anchar
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Re: Death Cap WAITING IMAGE

Post by Anchar »

I do not understand. Do I need to change this? It's just that if he walks on water, then this image does not fit the way I painted the earth.
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Re: Death Cap WAITING IMAGE

Post by Midonik »

Oh you drew the earth? I didn't notice that. I think you should remove it then.
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Anchar
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Re: Death Cap WAITING IMAGE

Post by Anchar »

.
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