Isn't that too powerful? The elves already had a fast early game, but now with most maps 45% full of jungle, the elves lead the way in capturing the centers too much. At the moment, I have to learn by heart in a random game where there are forests on the map in order to use scouts alternating them with 1 moveable units or completely abandon the cavalry at the beginning of the game.
Maybe we should lock it up behind technology? Or remove the penalty for scouts (after all, they are scouts)?
If the whole point is that this is logical (after all, elves are forest dwellers), then why don't dwarves walk on mountains, humans don't accelerate on roads, lizards don't accelerate on sands, orcs on volcanoes and swamps? And if so, why is the number of these tiles not balanced?(
If we draw an analogy with the undead, then this is not so effective for her, since her speed on the water drops a lot, which sometimes does not turn out so well for them, and also given that the undead now have many disadvantages.
I'm honestly surprised this isn't on any priority lists. What do you think of this? I am wrong? Is it normal that all cavalry except the elven has become an analogue of the infantry? After all, this plays into the hands of not only the elves, but also the human and dwarves with their towers for 9 maximum against the undead, which now cannot get anywhere.
