Is there any way to know the map layout before joining a game?
Im asking it because there are some maps really unbalanced like this one I joined a bit ago:


AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

as Makaw wroteOdhinn wrote: ↑Mon Mar 21, 2022 6:05 am Is there an ability in the code, that you can register a bout 12 squares for each player, that protect against rocks so they can build a base or is it complicated? In one of my games, each player starts with five towns. Yet only 2 of mine were accessible until i could go about 15 spaces to reach the others as i was blocked by trees...yet with the terrain features, is there a way to filter a bubble of 12 spaces for each map, the 12 spaces generated randomly x # of players. Or perhaps the spaces must be manually input for each map, depending on the texture of the map and registered officially in the code as x:# y:# and each map be coded with 6 safety positions. also creating diversity of terrain , depending on the race, within those 12 spaces in a star pattern that is a base.