Cost 6/7/8. Now 8
Hp 231. Now 255
Attack 35 🗡, 52 🗡, 71 🗡. Now 52
Armor 4 🗡 , Pierce armor 16
Range 1
Speed 3 ( similar penalties of skeleton giant )
Sight 3 ( nearsighted giant, like me )
Action 2
Construct aff. 40%/46%/54%. Now 25%.
Mend aff. 40%/46%/54%. Now 100%.
Builders: Experimental butchery
Requires: Bone constructs
Special abilities:
Can't be ressurected from a corpse.
Can't be reanimated from other units.
Can't enter wagon or ship.
Left arm damage is 110 🗡 ( decreased by armor ) ( Not affected by buffs or debuffs )
Can attack when arm is raised. Can swing arm when it's raised. Can move when it's raised. All of which inturn activates the cooldown and removes all effects gained from the ability.
Eat up a corpse (uses all actions)
•It uses it's left arm to eat and recover health
Although energy consuming, it's better than ripping the corpse trying to pick it up.
Raise left arm (uses all actions) 3 turn cooldown, 2 turn duration, gains full counter, 2 armor 🗡 and 8 pierce armor
•It's arm is heavy and thick, requiring lots of the monster's energy just to raise it.
•While raised, it readies it's blades to strike anything that tries to knock it down.
Swing left arm (uses all actions) 1 turn cooldown
•It's arm cleaves through walls and swarms making enough corpses to fill the butchery.
•It's arm is heavy enough to burst a wall, damaging ANYTHING near IT and the wall.
Movement uses all actions
•Although able to traverse land, It's arm still hinders it's movement.
Categories: (Land, Water, Mountains, Skeletons, Melee, Foot, Shielded, Anti building infantry, Undead)
Description: When a certain lich entered the butchery and asked for "something strong as it is durable", they immediately took the forearms of a slasher replacing the right hands of a four-armed giant found by a grave digger, the lich fused both left arms and took the same bone plating on a monster crusher's back and placed it onto the abnormal giant's left arm, however the appendage is too heavy which hinders it's movement, so the lich took 20% of the giant's femur and had it absorbed into the rest of the bone thickening it, the same had been done on the tibia and fibula aswell as melding the armless slasher into the giant's legs making it shorter than the giant it used to be, which inturn allows it to traverse the land whilst carrying it's main weapon and thus; Skeleton Phalanx. The first of it's kind created by an unknown lich using magic to melt bone into fine slime, melding it onto other parts to create bone constructs of high destructive force.
Appearance: The body and head of the giant are still the same, the neck is shortened by a few bones making it seem like a taller skeleton shielder. The slasher's skulls appear on the skeleton's knees. The giant's arms are longer than the slasher's which extend the blades allowing more carnage, however due to the slasher's lack of control, the blades point in different directions as the unstable creation tries to keep itself together. It's left arm doubled in size as it is a fusion between the once pair of arms on the left side of a birth-defected troll, weighing down the already out of control monster having dragged across the ground denting It's main defence, however not making a difference to it's effectiveness during a siege.
If that's too long for a description; A lich entered the butchery and asked for "something strong as it is durable" they took a giant's strength, slasher's speed and crusher's endurance, the lich meld them all together which resulted into a Skeleton Phalanx.
( I'm not expecting this unit, or ANY future stuff I post to be taken seriously, get drawn and added to the game. I'm just making this for fun because I have lots of ideas in the shower, thinks about writing it down only to find myself watching youtube a few minutes later. )
Makazuwr32 said it himself!
Stats:
I'd say cost must be 8 turns
Since it has 2 actions/turn attack should be 52
No monster skeletons as requirement since it already requires bone constructs
Hp i'd say should be 255
Armor change to 6/14
Speed 3 (same speed penalties as giant skeleton has)
Sight 3
Construction rate — 25%
Mend rate — 100%
Is giant
Regular foot bonuses
Abilities:
Your idea is nice but too complex to make thus next changes:
Eat up corpse (regular — it already heals 50% of max hp)
Left arm attack — deals 2×Attack melee type damage to enemy in range 2, power range 1/40%, 2 actions cost, cooldown 4 turns, no bonuses
Left arm raise guard — gives +4/+10 armor, decreases attack by -10, speed by -2, -1 action, gives specifications "double damage on counter", "movement costs all actions", lasts 2 turns, cooldown 6 turns

