I wanted to create this thread to discuss some nerfs that might be needed by the Romans, after talking and discussing with some very experienced players, the Romans need of some nerfs mainly in relation to "Summoning Helpers" which is the skill of the Roman garrison, since after researching the necessary technology you can basically summon as many possible units depending on how many garrisons you have, which can become somewhat more problematic on maps with many city centers, plus the ability works at no cost,so basically every 6 turns you already have a whole army ready and it can be quite difficult to face so many units at the same time,so some small nerfs I could suggest would be that the "Summon Helpers" tech research time is 6-8 turns, as also after researching the tech it would still have than waiting for the cooldow to use it and also giving a little more time per opponent before summoning so many units, another can also be the increase of the cooldow going from 6 to 8 turns of cooldown.
Another issue would be a small nerf on the auxiliary archer, being able to reach the same attack range as a longbow archer besides which can be a bit tough, so I suggest a nerf of -1 to auxiliary archer range and also -1 or -2 health, while in Sagittarius it can be -1 or - 2 health.
I really like the romans and the gameplay they offer and also that they are so well balanced for me, but I think a discussion with some nerfs is viable.