(What I mean is the vision is now like this:
Darker Green: new vision
Lighter Green: old vision

)

AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

I don't think that's a good idea to have in the Ao-games. Or in any turn-based strategy game in general.DreJaDe wrote: ↑Fri Mar 31, 2023 3:24 am Not sure what is really being talked here but if im guessing right then this means that the experimental sight changes is that sight now follows the units as it moves...
Honestly, might want it for aoww cause the fast movements of units like planes might make me miss parts of the area it will go to since currently, sight only change after the unit movement.
If Im scouting, I definitely would to see as my units moves.
Maybe just decreasing the roundness a little bit would be better? At least to me it looks like the "fog tiles" cover a bit too much of the tiles around it because of that.Stratego (dev) wrote: ↑Thu Apr 06, 2023 8:33 pm ok i made it now same way as on android now - the appearance too, although here it is a little rounded rectangles not that sharp as on android.
is you always see what is on the tile than it is not a problem imho. have u seen cases when something is not visible?b2198 wrote: ↑Fri Apr 07, 2023 12:35 amMaybe just decreasing the roundness a little bit would be better? At least to me it looks like the "fog tiles" cover a bit too much of the tiles around it because of that.Stratego (dev) wrote: ↑Thu Apr 06, 2023 8:33 pm ok i made it now same way as on android now - the appearance too, although here it is a little rounded rectangles not that sharp as on android.
I like it not being a perfect square though.
I don't think so, and that's just a nitpick anyway, it's fine the way it is.Stratego (dev) wrote: ↑Fri Apr 07, 2023 6:01 am is you always see what is on the tile than it is not a problem imho. have u seen cases when something is not visible?