Woodsman

Post Reply
User avatar
Sligo
Posts: 6
Joined: Thu Nov 20, 2014 5:36 pm

Woodsman

Post by Sligo »

I looked through and didn't see this idea. Basically, a woodsman is the same as a worker (non-combat, 3 turns to build). Can do the same stuff as a worker, but does not get the benefit of Ambidextrous. What this unit can do is clear a forest/wooded tile (turn it into its underlying terrain). This takes 6 turns to complete (or less, if more woodsmen put to the task). On the turn it is completed, the nearest TC gains a bonus - its current project is reduced by one turn.

The tactical benefit is this would allow moving heavy units (wagons, catapults, etc) through areas otherwise restricted because of forest terrain.
I'm nobody! Who are you? Are you nobody, too? Then there's a pair of us -- don't tell! They'd banish us, you know. - Emily Dickenson
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Woodsman

Post by TheBluePhoenix »

May be it should clear all types of terrain and objects. Such idea has been discussed earlier
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

Post Reply

Return to “Unit - melee infantry”