persian infantry light or non armored, welding axes
cost 2
hp 17
attack 9
armour 0/0
speed 3
sight 4
axe thrower bonuses
aviable to go through hills (these men were usually recruited from irak a mountanous country)
only trainable at barracks and at the eastern barracks (if it eventually is added)
Last edited by L4cus on Tue Dec 07, 2021 8:59 pm, edited 2 times in total.
Isn't this too weak? It's weaker than the basic swordsman in almost all regards, the only exception being that it's a tiny bit "less worse" against cavalry due to being light instead of medium infantry, and even then, for any cavalry with less than 14 damage that has the same bonuses as a knight, it's equal/worse due to having 2 less hp and 1 less armor (and it gets oneshot if above 12 base damage).
Or did I understand this wrong and it has 3 range, being an axe thrower with more damage but less durability? If so, I would suggest making it a little stronger and increasing the turn cost to 3, to help differentiate between them and axe throwers, kinda like shield knights and cataphracts.
Green is the correct color, other colors are "less correct".
Now we are talking, having more units that can go through hills is a big up to it imo, helps a lot in maps like Another Island and Labyrinth of Raenol, in cases when a ranger is slower than what you need and you don't have mines yet. Though in that case I'm not sure the stats are balanced. Maybe they are?
Green is the correct color, other colors are "less correct".
its not like that! i am sure there are priorities and a lot of work to do...units are not everything in a game! how the works, the balance and the issues the game gets while adding more are things to fix inmediatly, either way they will pill up with the possibility of making the game unplayable...
Cost 2
Hp 17
Attack 9
Armour 0/0
Speed 3
Sight 4
Range 1
Bonuses: Axe Thrower
No Upgrades
Can walk on hills
Only trainable at Barracks, Markaz Askari, Ribat
Middle Eastern, Light Infantry, Light Armored