blade man
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
blade man
This is a unit with long flexible and needle sharp blades in both hands and with great skill cuts enemies into two.Origins : found in persian and indian armies I dont know what name to keep
Stats
Turn cost 5
Health 11(wear no armour to retain flexibility and suppleness)
No armours
Attack power 18
Speed 2
Sight 3
Abilities: slashes all enemy within one block
Like it?
Stats
Turn cost 5
Health 11(wear no armour to retain flexibility and suppleness)
No armours
Attack power 18
Speed 2
Sight 3
Abilities: slashes all enemy within one block
Like it?
- Attachments
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- Kind of this type of weapon and armour wielding unit
- images.jpg (6.35 KiB) Viewed 6650 times
Last edited by TheBluePhoenix on Sat Sep 12, 2015 9:24 am, edited 1 time in total.
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
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Darkknight
- Posts: 393
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- Location: The Great Castle of DarkKingdom
Re: blade man
6 turn cost is too high.
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: blade man
ok then let the turn cost be 5 and health 15
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: blade man
Idk. I love the unit idea, but I think that attacking all units within two spaces is op no matter what the cost. That is just my opinion of course.
But what if we made him like an alternative to the samurai? Maybe make him faster, or have three attacks, or a range of two? What do you guys think?
But what if we made him like an alternative to the samurai? Maybe make him faster, or have three attacks, or a range of two? What do you guys think?
Thanks!
Josh
Josh
Re: blade man
I also like the idea, but I think attacking all units within 2 spaces is op. Perhaps within 1 of the blade man? Or maybe a special ability that allows area damage with a cooldown of 2-3 turns.
"I don't care who I have to step on on my way down."
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: blade man
No these people were fast and had very long blades. So they could kill all enemies in some range but thats not op at all as you can easily kill them with archers ( 2 turns) and poison archers ( 1 turn) . Think of them as ornithopters on earth 
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: blade man
But you realize that two of these together could kill like more than 6 elephants in one turn with their total damage. Not even ornithopters do that. And using wagons can move them around very quickly. 
Thanks!
Josh
Josh
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: blade man
Wait a sec !! 6 elephants in 1 turn? With 25 power???
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: blade man
Why don't just area damage?
You hit a unit in melee range and have a chance to hit any adjacent unit.
You hit a unit in melee range and have a chance to hit any adjacent unit.
Age of Fantasy design leader
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Darkknight
- Posts: 393
- Joined: Tue Jan 13, 2015 5:01 pm
- Location: The Great Castle of DarkKingdom
Re: blade man
I think the solution is to just lower its attack
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: blade man
No the blades were extremely sharp and proved to be fatal to almost everyone. Units like roman legionary will have some protection due to heavy armour
Maybe we can reduce the range to only the nearest blocks and not 2 blocks if you think it is op. But its power will remain above 20-25 for all basic human and scout units
Maybe we can reduce the range to only the nearest blocks and not 2 blocks if you think it is op. But its power will remain above 20-25 for all basic human and scout units
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: blade man
I think the attack should be lowered, but in turn give it HUGE bonues against certain units?
"I don't care who I have to step on on my way down."
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: blade man
Hmmm ok . So lets make the attack 18 and turn cost 5 and bonus against basic units and their upgrades and also against all except ones with armour(not so sure about the spartans as they had no armour actually as considered by some. Check out my topic on it for details) and they are pretty much useless against structures and siege weapons ships etc
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: blade man
I think its turn cost should be 4 with these stats. Wat do you ppl think? Any suggestions cool guy?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: blade man
I think it looks pretty good. Your idea coupled with ejm's suggestions I think will fit nicely in the game.
Thanks!
Josh
Josh
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: blade man
What should be the turn cost 4 or 5?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
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Darkknight
- Posts: 393
- Joined: Tue Jan 13, 2015 5:01 pm
- Location: The Great Castle of DarkKingdom
Re: blade man
I think turn cost 5TheBluePhoenix wrote:What should be the turn cost 4 or 5?
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: blade man
Ok done. I have changed the stats . Final stats are as i have written in topic intro. Any suggestions dev?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: blade man
I got requested to make it, i know i maybe need to enlength the blade.
Patroid
Patroid
- Attachments
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- blademan.png (925 Bytes) Viewed 6278 times
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: blade man
Not to detract feom the unit idea, but the swords in the picture look ridiculously long.
someone with a dagger, decent armor, and a shield could beat the crap out of someone with a blade so long.
someone with a dagger, decent armor, and a shield could beat the crap out of someone with a blade so long.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: blade man
Just noticed, he needs player color. 
The image at the top, I think has taken some artistic license. But the idea of the unit is a long flexible sword used with finesse - in some ways like an Indian version of the "musketeer" swords.DoomCarrot wrote:Not to detract feom the unit idea, but the swords in the picture look ridiculously long.
someone with a dagger, decent armor, and a shield could beat the crap out of someone with a blade so long.
Thanks!
Josh
Josh
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: blade man
Buddy you are totally wrong. These were one of the most feared units because onve set in motion , there was no stopping them. The flexible swords were verylight and the blademan could cut any enemy in two before he could even draw his sword/dagger or whatso ever. They only required some time to start the motion of the swordsDoomCarrot wrote:Not to detract feom the unit idea, but the swords in the picture look ridiculously long.
someone with a dagger, decent armor, and a shield could beat the crap out of someone with a blade so long.
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: blade man
Yeah similar
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: blade man
Hi,
+added shield
+added teamcolor
? Should i change something on the image
? Should i change the shading? (Not the Shadow - ing)
Patroid
+added shield
+added teamcolor
? Should i change something on the image
? Should i change the shading? (Not the Shadow - ing)
Patroid
Re: blade man
Hi,
+added shield
+added teamcolor
? Should i change something on the image
? Should i change the shading? (Not the Shadow - ing)
Patroid
+added shield
+added teamcolor
? Should i change something on the image
? Should i change the shading? (Not the Shadow - ing)
Patroid
- Attachments
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- blademan.png (1.04 KiB) Viewed 6246 times
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: blade man
Remove the shield.it made them slow so they didnot carry one. Instead, put a dagger(which was used to kill any enemy which gets too close.or, put another blade.
also, make the blade more longer because this still looks like a sword. No need to keep it straight, you can curve it a bit. else the man looks perfect
also, make the blade more longer because this still looks like a sword. No need to keep it straight, you can curve it a bit. else the man looks perfect
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all