The modders group needs 3D artists IMMEDIATELY

Put here any posts that are totally OFF TOPIC - has no connection with AOS/AOF, SWS and so on.
Post Reply
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

Hello, I am leader of modders' team. We want to create total-conversion mod for "Command & Conquer 3: Tiberium Wars", but we still don't have any 3D artists. Please help us: if you don't want to join, just tell your friends about it. Maybe somebody would like to be a modder ;)

Requirements:

1. At least basic skills in 3D modelling - you can learn more
2. 3D Studio Max, version 7 or 9 - yes, we know it is very expensive, but there're many methods to have active trial version for ever ;)
3. An account on moddb.com - I will invite you to our group if you want do join
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: The modders group needs 3D artists IMMEDIATELY

Post by patroid »

I know a friend who could help...and maybe me too.

Patroid
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

Great! Next week I'll tell here more about the mod, show some concept arts etc.

It will take longer time, but I will try to translate one very, very big and good Polish tutorial with my friends :)
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

This mod will be total-conversion mod with new storyline, units, buildings, maps, characters and much more.

Year 2237:
Only north half of Earth is colonised, south one is polluted, poisoned and separated by endless electromagnetic storms. Three powerful alliances: Corporation (Europe+Russia), FAR (rest of Asia) and ASUT (North America+Great Britain) are fighting for resources, lands ... And secret alien technology source "ARCA".

Who will be first? Who will win and dominate all of the world? And... What is "ARCA"? Is it weapon, knowledge... or the end of humanity?
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

Image

Image

Image

Image

Image

Image

Image

Image

AND MUCH MORE ;)
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by TheBluePhoenix »

Looks and sounds super cool
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

Thanks. We want to reborn Command and Conquer, destroyed by EA.

Patroid, you said you and your friend want to join as 3D graphics, is it actual?

I invite everybody to cooperation. Even if you are greener in 3D. I didn't know anything about coding, programming, 2D, 3D. And what? After two weeks I started to publish Polish tutorials for big communities, I can use Blender, I have fun with creating mems. Try!

BTW: Should I translate some mems and show you the gallery? :P
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

PATROID what about your offer of help? Actual or not?

Tomorrow we are starting on moddb.com
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: The modders group needs 3D artists IMMEDIATELY

Post by patroid »

Mqybe i can make 1 or 2 units but tahts all...and im nkt so good in materialsn stuff.
Also i can help a bit in coding...depends on wich language u use...yust tell me.

Patroid
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

Well, 1 or 2 are better than 0 :P Thanks a lot!

Coding? Eeeerrrr... well... language.... so...

I'm coder in this game, and I can modify many things. But I don't now what language it is :D

Tomorrow I'll post here piece of infantry unit code, and you will know ;)

But your help would be wonderful, because I want to add to the game engine some new functions and elements, for example advanced destructive system and fortification systems (like Men of War, where your soldiers could hide between stones, ruins, walls, buildings, holes etc.
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: The modders group needs 3D artists IMMEDIATELY

Post by patroid »

What kind of 3d model u need?
3dsmax maya .obj .blend..

Or whatever.

What u need.
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

3d Studio Max, version 7 or 9. But you need some plugins and scripts to export to .w3x. I will send it to you this week, but give me am email address, ok?

Or try first to download C&C 3 Mod SDK No-Installer version, you should have access to files without an original game:

www.cnclabs.com/downloads/details.aspx?id=1414

There should be all needed scripts and plugins to 3DSMax, and many xml files so you can check with Notepad what is the language of programming ;)

When you get it, I will tell you more
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

patroid, a bit of code from one unit, .xml format, opened with Notepad

Code: Select all

<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<Include type="all"	source="ART:AURprDrn_SKN.w3x" />
		<Include type="all"	source="ART:AURprDrn_ACCL.w3x" />
		<Include type="all"	source="ART:AURprDrn_DECL.w3x" />
		<Include type="all"	source="ART:AURprDrn_IDLA.w3x" />
		<Include type="all"	source="ART:AURprDrn_MOVA.w3x" />
		<Include type="all"	source="ART:AURprDrn_RPRA.w3x" />
		<Include type="instance" source="DATA:BaseObjects/BaseRepairDrone.xml" />
	</Includes>
	<GameObject
		id="AlienRepairDrone"
		inheritFrom="BaseRepairDrone"
		Side="ALIEN"
		KindOf="=$FACTORY_REPAIR_DRONE_KINDOF"
		EditorName="AlienRepairDrone"
		Description="Desc:AlienRepairDrone">
		<LocomotorSet
			Locomotor="AlienRepairDroneLocomotor"
			Condition="NORMAL"
			Speed="50.0" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="AURprDrn_SKN" />
				</ModelConditionState>		
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					Flags="RESTART_ANIM_WHEN_COMPLETE"
					AllowRepeatInRandomPick="true"
					StateName="STATE_bored">
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: The modders group needs 3D artists IMMEDIATELY

Post by patroid »

What u showed is no "Code".
Its yust decleration of variables and classes.

That dont rlly helps.
You said u wann new Code things... i search thruh files if theres any code
To find.


Patroid
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

http://www.moddb.com/mods/command-conqu ... ry-of-arca

WE ARE CONQUERING THE INTERNET!!! :D

Few days ago we were on place 92 of 24767. Now we are much worse, but we want (and we can) return to top 100!
Help us, please. Read articles, take a look on images and comment! Give prepositions. If you can, create an accout there (you will get full access to hundrets mods for all your games for free, by the way) and click "Track this mod" on the right in "Summary" of mod. You will get information about our activities and every new materials.

Many people said C&C 4 was full death of Command and Conquer because of EA. Many said this is the end...

No, comrade General. It's just the beginning. The beginning of uprising!
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: The modders group needs 3D artists IMMEDIATELY

Post by Hardeep »

HokanPL wrote: 2. 3D Studio Max, version 7 or 9 - yes, we know it is very expensive, but there're many methods to have active trial version for ever ;)
Mah Gawd! :o
Surely you can't mean illegaling on the internet! :shock:
That's Barbaric!
Or do you mean asking the developers kindly to get a never-ending trial? :|
I'm confused now, I think I'll just go to bed and forget that i saw this
There never was much hope... just a fool's hope
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

1) My method is full legal. You must only uninstall program when trial is ended, then clear mistakes in your PC register with CCleaner, installing once again. Every PC community know about that, write about it for example in articles,...
2) As you see, we need OLD versions of 3D Studio Max. 7 or 9. Why should I pay for old version, which I must modify on my own (scripts and plugins from EA, no one program - free or paid - can export to w3x format.)?
3) We don't earn the money because of it, this is 'only' hobby.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: The modders group needs 3D artists IMMEDIATELY

Post by Hardeep »

HokanPL wrote:1) My method is full legal. You must only uninstall program when trial is ended, then clear mistakes in your PC register with CCleaner, installing once again. Every PC community know about that, write about it for example in articles,...
2) As you see, we need OLD versions of 3D Studio Max. 7 or 9. Why should I pay for old version, which I must modify on my own (scripts and plugins from EA, no one program - free or paid - can export to w3x format.)?
3) We don't earn the money because of it, this is 'only' hobby.
Oh okay........ now i can rest easy :)
The winky face threw me off
There never was much hope... just a fool's hope
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: The modders group needs 3D artists IMMEDIATELY

Post by balint »

Excuse me for my lack of knowledge in this matter, but wouldn't blender be an acceptable decision as well?
That is a rather nice 3D modelling program as far as I am aware.
This is Hungary and winter is coming.
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

No, only 3D Studio Max, and only old version - 7 or 9 (7 better - less errors because of stupid EA programmers). Pity, I like Blender too
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

Sorry I was online very long time. Much work to do.

But I have good news for people who are using Blender - it's possible to export to .3ds and then to .w3x in 3D Studio Max! Only model, without textures, but I got 3D Studio Max 9 and can texture it.
So, who is interested? TheBluePhoenix? Balibt? Patroid? Somebody else?
You must only remember model cannot have more than 1500 polygons :)

3 models to do at first: Cobra, Predator Tank (see moddb.com/mods/command-conquer-mystery-of-arca images for concepts), and ... Snowman with a rifle. :D yes, we need him as infantry unit to test cover- and destruction system, it is legendary character in Polish C&C community :P his name: Siergiej Mrożonek (Siergiej Frozen)
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by TheBluePhoenix »

Sorry i am quite a bit busy and a lot underqualified at present though i would really like to help you once i get time and knowledge
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: The modders group needs 3D artists IMMEDIATELY

Post by HokanPL »

Some updates -> moddb.com/mods/command-conquer-mystery-of-arca (see images)

I think first video with at least 1 in-game unit coming soon.

And I have an ANNOUNCEMENT!

Who wants to be voice-actor? Who wants to record some speaking for a unit and then hear own voice while selecting this unit during the battle? (of course records will be a bit modified but not much, only if necessary to match it to faction character).

Ah, yes, one more: If you are an musician or you know some amateur bands - contact with me, please! We want to start works with soundtrack! :) Every genre of music and mixes are nice to see, but I give here some preposition:
Corporation (Europe, Russia) - electronic, industrial
FAR (rest of Asia) - a bit oriental, metal, rock
ASUT (America, Great Britain) - symphonic
Post Reply

Return to “OFF Topics”