1. Patrol option: Unit is walking from point A to point B and return, and again, and again. Patrol function is off if enemy is in sight area of this unit.
2. The same like above but: when 1 unit from the group reaches point A, rest of them are starting to move to point B etc. And when one of them sees the enemy, the function is off for whole group.
A trigger which should be added is to allow left over units of some previous map of a campaign to be reused in the next map. It will kind of increase the importance of each unit provided at the starting of the map
BEWARE!!!!The long lost empire of phoenicia is rising-The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Wat about the one i suggested?? Does that qualify as a trigger
BEWARE!!!!The long lost empire of phoenicia is rising-The world is but just near the golden age,wherein men played and frolicked,without any worries at all
I dont understand- winning a map would trigger the effect that all remaining units be sent to the next map at a specific area
How does this not qualify for a trigger?
BEWARE!!!!The long lost empire of phoenicia is rising-The world is but just near the golden age,wherein men played and frolicked,without any worries at all
This would be a new gameplay or UI. Triggers only operate on one map while it is being played. You are talking about something that operates over several maps, so a "whole game" operation and not a trigger.
BEWARE!!!!The long lost empire of phoenicia is rising-The world is but just near the golden age,wherein men played and frolicked,without any worries at all