Redesign for some human units IMPLEMENTED

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Alexander82
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Redesign for some human units IMPLEMENTED

Post by Alexander82 »

I was thinking we might redesign human units to make them more fantasy and moreover different from the one in AoS
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Re: Redesign for some human units

Post by ejm29 »

I couldn't agree more. I also think that some non-fantasy units should be replaced by fancy counterparts.
Ie, Templar to Battle mage. :)
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Re: Redesign for some human units

Post by Stratego (dev) »

good idea!
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Re: Redesign for some human units

Post by Alexander82 »

Templar makes sense, but i'd call it paladin :D

I also would make the healer a cleric
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Re: Redesign for some human units

Post by Alexander82 »

redesign for swordman
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Re: Redesign for some human units

Post by Stratego (dev) »

i like it! is it for the basic unit? or some of the upgrades?
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Re: Redesign for some human units

Post by Alexander82 »

This is the basic swordman
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Re: Redesign for some human units

Post by ejm29 »

I like it! :)
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Re: Redesign for some human units

Post by Alexander82 »

this is the new broadswordman
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Re: Redesign for some human units

Post by Stratego (dev) »

nice! but i suggest that the "swordsman" having less armor than all your new images we should use the new images as "broadsword" and "manatarms" upgrades (naturally we will have new names tough-
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Re: Redesign for some human units

Post by Alexander82 »

So i think i'll edit the blades too

Then i'll make a swordman with leather armor instead
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Re: Redesign for some human units

Post by Alexander82 »

Ok, these are the 3 swordman sprites
The leather one with wooden shiedl will be the basic one
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Human BroadSwordman 2.png
Human BroadSwordman 2.png (20.59 KiB) Viewed 10271 times
Human Swordman Bigger Sword.png
Human Swordman Bigger Sword.png (20.4 KiB) Viewed 10271 times
Human Swordman.png
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Re: Redesign for some human units

Post by Alexander82 »

Basic human spearman
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Re: Redesign for some human units

Post by Alexander82 »

upgrade 1
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Human Spearman Upgrade 1 alternative leg protection.png
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Human Spearman Upgrade 1 just trousers.png
Human Spearman Upgrade 1 just trousers.png (24.77 KiB) Viewed 10258 times
Human Spearman Upgrade 1.png
Human Spearman Upgrade 1.png (24.27 KiB) Viewed 10267 times
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Re: Redesign for some human units

Post by Hardeep »

Talk about beast mode :D
9 sprites in 2 days
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Re: Redesign for some human units

Post by Alexander82 »

I might make more xD
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Re: Redesign for some human units

Post by Stratego (dev) »

thanks! all images will be in in next update - except the halberd alternatives, that seems a little cartoonish.
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Re: Redesign for some human units

Post by Stratego (dev) »

also any new game ideas.
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Re: Redesign for some human units

Post by Alexander82 »

Ok. I'll make an alternate halberdier later ;)
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Re: Redesign for some human units

Post by Stratego (dev) »

Daniel (the dev) wrote:also any new game ideas.
i ment any new "name" ideas for the units.
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Re: Redesign for some human units

Post by Alexander82 »

We might go for basic
Human Swordman
Human Fighter
Human Warrior

or if you prefer we might find something more specific

For the spearman we might leave it as it is
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Re: Redesign for some human units

Post by ejm29 »

I think warrior goes well. It fits with the fantasy RPG theme.
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Re: Redesign for some human units

Post by Alexander82 »

Also upgrades need new names
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Re: Redesign for some human units

Post by Stratego (dev) »

ok these are done:
- swordsman -> warrior
- broadsword ->heavy warrior
- pikeman->spearman
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Re: Redesign for some human units

Post by Alexander82 »

what about these?
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Human Spearman Upgrade 1 gem.png
Human Spearman Upgrade 1 gem.png (24.8 KiB) Viewed 10175 times
Human Spearman Upgrade 1 chain shirt.png
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Re: Redesign for some human units

Post by Stratego (dev) »

something is still not right the helm, and the legs maybe, and need details on armor, too smooth now.
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Re: Redesign for some human units

Post by Alexander82 »

Is that detailed enough? Also i reshaped the legs.
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Re: Redesign for some human units

Post by Stratego (dev) »

detailed: i ment the armor should not be so smooth (generally a simple gradient or a flood fill will make the figure cartoonish)
the helmet is a little i cant recognize kind.
legs: good direction but not right (seems different leg lentghts)
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Re: Redesign for some human units

Post by Alexander82 »

here
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Re: Redesign for some human units

Post by Stratego (dev) »

huh, i just found it - sorry for the delay.

in next update it will be in - thanks Alexander!
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