These two tech do the same thing, giving attack to the builder's race, but they are imbalanced.
Nature's call gives +3 attack to ents
Goblin shout gives a simple +1 to goblins
I don't see why there is such a difference, moreover thinking that orcs should be stronger in melee than elves (as race description points).
It is true that elven infantry is weak, but you just make casters and summon ents like there's no tomorrow, surpassing orcs also in melee fighting (it is really hard to take down a Ent with orgs melee units, and the next turn you have one more to deal with)
I suggest, to begin with, to raise goblin shout attack bonus to +3, and later on give the orcs some option to deal faster with ents.
Rebalance goblin shout - nature's call
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Stratego (dev)
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Re: Rebalance goblin shout - nature's call
Post by Stratego (dev) »
i think these are ok. an they are not comparable (not "for the builders race" one is for goblins, other is for nature units)
but i think you are right about the summoned ents - i will put a 2 turn cooldown to the summon ent spell.
but i think you are right about the summoned ents - i will put a 2 turn cooldown to the summon ent spell.
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Re: Rebalance goblin shout - nature's call
Post by Alexander82 »
I don't think it will be enough. It is just too strong. Ents duration is ok, are their hp/armor that are too high
Btw, ents are generally stronger than goblins, so i think they would need less a powerup
Btw, ents are generally stronger than goblins, so i think they would need less a powerup
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