Forrest/LineOfSight/Movement Penalty

Suggestions about the gameplay, the controls, buttons and so on.
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The Pendulum
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Forrest/LineOfSight/Movement Penalty

Post by The Pendulum »

As the title suggests, what do yall think about the idea of reduced line of sight where there are tree tiles, as well as reduced ranged damage to units inside tree tiles? It doesn't quite make sense that 100% of the arrows loosed into a forrest hit their target, does it?

This reduced damage, along with reduced movement (by one or two tiles) would change the games meta i feel, allowing ambushes/pincers to be set with deadly effectiveness!

Well, it sounds good on paper anyways.
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Hardeep
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Re: Forrest/LineOfSight/Movement Penalty

Post by Hardeep »

If implementable, t'would be stellar
There never was much hope... just a fool's hope
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COOLguy
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Re: Forrest/LineOfSight/Movement Penalty

Post by COOLguy »

Yes it would change things interestingly.
Thanks!
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DoomCarrot
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Re: Forrest/LineOfSight/Movement Penalty

Post by DoomCarrot »

It doesnt seem like this would be easy to implement, but it would be cool.
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