Viking

Post Reply
CelticWarrior
Posts: 18
Joined: Tue Mar 08, 2016 7:35 pm

Viking

Post by CelticWarrior »

I was thinking of new units to add to the game, and thought that vikings would be a good unit to add to the game. They would fit in with the medevil theme of the game. They could have high armor and high attack power, but to balance them out they could be slow moving, maybe only 2 spaces instead of the regular 3.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Viking

Post by DoomCarrot »

This idea has been posted before, although I agree vikings would be cool :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Viking

Post by COOLguy »

Will it be different from the already suggested Housecarls or Berserkers?
Thanks!
Josh
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Viking

Post by DoomCarrot »

Well, the vikings/berserks that have been discussed are more complex units with specials (I don't think we ever made a consensus on what they should be though). This seems like a more basic unit addition, like the maceman.
The day is coming when a single carrot, freshly observed, will set off a revolution.
CelticWarrior
Posts: 18
Joined: Tue Mar 08, 2016 7:35 pm

Re: Viking

Post by CelticWarrior »

I was thinking it could be a unit in the regular game, that could be trained in barracks
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Viking

Post by COOLguy »

Okay - that sounds promising.

But how should we make it so that it is not a repeat of the shielder?
Thanks!
Josh
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Viking

Post by DoomCarrot »

specials :P

No? Anyone? Ok, maybe not :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Viking

Post by COOLguy »

Uh yeah. What kind? :)
Thanks!
Josh
CelticWarrior
Posts: 18
Joined: Tue Mar 08, 2016 7:35 pm

Re: Viking

Post by CelticWarrior »

It could be effective against buildings similar to the maceman now, but be at a disadvantage against calvary units
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Viking

Post by DoomCarrot »

COOLguy wrote:Uh yeah. What kind? :)
If I remember the special I recomended, it was: Slow move (Like CelticWarrior suggested) but he has a berserk ability, which gives him a 50 percent chance to move again. He can keep using this special until it fails or until he decides to attack. He gains a few attack that turn for each time the special works.

I'm pretty sure there were some other cool specials recommended, but I don't remember them, I would have to look back through the topic. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Viking

Post by DoomCarrot »

CelticWarrior wrote:It could be effective against buildings similar to the maceman now, but be at a disadvantage against calvary units
Yes, definitely agree, this is the standard rule that applies to most infantry units that don't have pointy sticks :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Viking

Post by COOLguy »

Pointy sticks... except those worthless skirmishers :o
CelticWarrior wrote:It could be effective against buildings similar to the maceman now, but be at a disadvantage against calvary units
Perhaps less armor than the shielder but a greater attack? Was that what you were suggesting?
Thanks!
Josh
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Viking

Post by DoomCarrot »

In honesty though, I'm kind of against a viking unit having slow move. They were KNOWN for invading/raiding incredibly quickly. They would land, hike miles, sack a town, and be gone before reinforcements could arrive. Vikings typically had small armies, and stood no chance in an open battle against superior numbers. They relied on speed and secrecy, despite what most people believe today.
The day is coming when a single carrot, freshly observed, will set off a revolution.
CelticWarrior
Posts: 18
Joined: Tue Mar 08, 2016 7:35 pm

Re: Viking

Post by CelticWarrior »

What if they moved at the same speed as regular units and gained life when they killed an enemy unit?
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Viking

Post by DoomCarrot »

Hmm, that is a very interesting idea...I think that would definitely be a special that would make sense for a berserk/viking unit.
The day is coming when a single carrot, freshly observed, will set off a revolution.
CelticWarrior
Posts: 18
Joined: Tue Mar 08, 2016 7:35 pm

Re: Viking

Post by CelticWarrior »

They could regain 50% of their health. Do you think this is too much or too little?
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Viking

Post by DoomCarrot »

Depends on other stats. Cost, move, attack, armor, life, etc.

If he had a decent amount of life/decent attack, I would say he would be a good 3-4 turn cost unit.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: Viking

Post by Disco »

I like this idea too!

Maybe the viking could have;
- Poor armour against Pikes and Skirmishers.
- A strong melee attack.
- Pretty swift with a speed of 4.

- Also could have a weak short ranged attack (maybe 2 range), as well as melee. Could this be even done?
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Viking

Post by DoomCarrot »

Well, weakness against pikes and skirmies just means no armour :)

Although, I think he should actually have bonuses against those units.... But yes, special attacks can be done.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: Viking

Post by Disco »

DoomCarrot wrote:Well, weakness against pikes and skirmies just means no armour :)

Although, I think he should actually have bonuses against those units.... But yes, special attacks can be done.
Exactly! When did vikings run around in anything other than leathers anyways :lol:
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Viking

Post by DoomCarrot »

I agree, vikings should have very little/no armor. Maybe 1 pierce armor if they are too weak (shields).
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: Viking

Post by Disco »

DoomCarrot wrote:I agree, vikings should have very little/no armor. Maybe 1 pierce armor if they are too weak (shields).
Bang on about the shields mate! I agree totally.
But what I mean about the pikes an spears is..theyre a little different than arrows. Its like comparing a toothpick to a snooker cue.

From what I can gather..they were ace at defending from arrows (shield wall), but had no chain mail for close quarters.

Leathers were great against blades (slashing), but against a full thrown javelin that hit..well inpaled is the only outcome I can think of.

So I guess what i see as a viking is:
Fast and moblie, strong and light. Great against villagers and tin-hats..but can be picked off rather easily by skirmishers. Yep..thats ludicrous :oops:
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Viking

Post by DoomCarrot »

Well yes, the shield wall was near impregnable to any type of force of the same size at that time period, besides cavalry. I think they should be great against most footmen, archers, and buildings (they raided a lot of them :) ) but I agree that skirmies should be pretty decent against them. Javelins were actually meant to fight infantry with shields originally, because a 3 foot javelin stuck in your shield made it practically unusable. :lol:

But I think they MUST have a big weakness to cavalry to balance them. And its accurate.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: Viking

Post by Disco »

Some very good points there Carrot. I agree with them all ;)
Post Reply

Return to “Unit - melee infantry”