RULES
1) High risk units like wagons and light cav and trebuchets 11 paces away
2) No making aggressive structures like castles or fortresses on border
3) No infiltration of territory
4) Contested tc's and borders belong to the holder for the duration of the truce
5) No ranged units in contested area
6) future expansion in uncontested free area must be divided into spheres of interest
7) Truce time is told at the start of the truce
All these rules can be seen by both players and thus clearly reported
RANKINGS (on a scale of -3 to 5 with 0 as the median)
COOLguy = 4.1 this player is a crafty fellow like a fox. He follows the letter of the rules completely but will not hesitate to break them if he feels his opponent is doing the same. TheBluePhoenix thinks 'this man is golden and true to his word. General fights occur but just in jest and not with villainity. I would be most honoured to have him as an ally'
Hardeep = 3.98 once this player signs a truce, he is bound for the duration of the truce or until the other player violates it; he is always trying to stop the greatest threat. However, he uses many fear tactics, betrayals, and propoganda to sway others to his side
TheBluePhoenix = 4.98 this player always abides by his word in a truce; the DCPR have not witnessed him take part in the pathetic political disputes of others. He is trustworthy and willing to destroy others that threaten him (however the DCPR caused a slight score drop)
DoomCarrot = 3.319 this player has been accused of breaking the ancient no rush law
Daniel (the dev) = ??? Probably he is trustworthy. But nobody has been in a truce with him to my knowledge
zarek = 0 this guy is evil
LagitKiller = 3.5 Some call him a benevolent leader, others an intolerant maniac. He has a nominal cult following, but is usually true to his word. Incredibly aggressive to all without his word of honor.
Esley = 3.76 A truce breaker who gives into others. May say one thing but do another.
First-Speaker = 4.77 Poor guy is just trying to survive. But he has class while doing it. And has gained the ability to "elaborately betray"
Darkknight = 4 An honorable fellow who will declare outright war instead of a sneaky friend/not friend tactic
RiverRaider 1097 = N/A he never calls a truce
Rose(Warrior) = 3 Seems to keep her word
Avalyn = 5 Always keeps her word
Playstyle:
COOLguy: balanced conservative
DoomCarrot: balanced defensive
Hardeep: aggressive army trainer
Lord-Braindead: conservative
First-Speaker: balanced conservative newbie research heavy then realize everyone else has an entire empire while I'm still training my first pikeman
TheBluePhoenix: balanced aggressive
Daniel (the dev): balanced strategic
Esley: aggressive
LagitKiller: extremely aggressive
RiverRaider 1097: aggressive
Darkknight: aggressive
Rose: aggressive newbie (lol sorry for now)
Avalyn: adaptable
patroid: conservative
duneix: Extremely Aggresive Spammer
Strategy style:
COOLguy: strategic tactician
DoomCarrot: opportunist
Hardeep: strategist
Lord-Braindead: tactician
First-Speaker: newbie strategist
TheBluePhoenix: tactician
Daniel (the dev): strategic tactician
Esley: strategic
LagitKiller: ?
RiverRaider 1097: tactician
Darkknight: ?
Rose: opportunist
Avalyn: whimsical random oportunist
patroid: Researcher
duneix: Tactician
Army style:
COOLguy: fast attack siege, strong navy
DoomCarrot: infantry, weak at sea
Hardeep: a strong highly trained mobile force while harassing the enemy with skirmishers (smart horde)
Lord-Braindead: defensive balanced
First-Speaker: defensive balanced
TheBluePhoenix: balanced melee
Daniel (the dev): balanced
Esley: ?
LagitKiller: ?
RiverRaider 1097: upgraded ranged
Darkknight: Infantry with little ranged support. Awful at sea.
Rose: Few upgrades for now
Avalyn: Big
patroid: Strong defenses, force of cavalry and archers, reliant on advanced siege weaponry
duneix: Cavalry, laborers, siege weapons, and wagons.
Effective Units:
COOLguy: Siege, Naval, Ornithopters
DoomCarrot: Heavy Knights + wagons; crossbow
Hardeep: aleships (formerly), Aleknights, Aleswords, Horse archers, priests.
Lord-Braindead: conservative
First-Speaker: Workers... More workers... And grave diggers.
TheBluePhoenix: assassins, heavy knights, man at arms, ballistae
Daniel (the dev): numerous
Esley: Crossbow men ; Men at arms ; Heavy Knight
LagitKiller: ?
RiverRaider 1097: Upgraded Crossbows
Darkknight: Defender, Heavy Knight, Crossbows
Rose: ?
Avalyn: Apparently, Upgraded Warships
patroid: Lancers, siege weapons
duneix: Heavy Knights, Heavy Lancers, Catapults, Laborers
PLAYERBOARD (bonus: this shows alignments and rivalries of players)
alignments
COOLALEISHAW Federation = this inseparable league of fealty and friendship is formed of the COOLnation and the Ale Burghers; it is in eternal war with the DCPR
DCPR = DoomCarrot forms this alliance of oppression of the world and little sb is a satellite nation
The Phoenix = so far this power bloc has appeared only as a mercenary nation. It has small opportunistic ties with the DCPR
The Red Alliance of Empires and Holds = DCPR + Esley has begun to form...
Amerigyar Dual-Monarchy = a loose alliance between balint and COOLguy
The Confederacy of Allied Leagues, (C.A.L.) = formed about a week ago in sires and serfs in retaliation of the DCPR and remains a formidable and united power bloc. Its founders and only members are Lagitkiller and CelticWarrior
The COOLprotectorate = This consists of the umbrella of protection provided by the COOLnation over such areas as the Aleger Islands and the Mutelands (of First-Speaker)
rivalries
Ale Nation (Hardeep) vs. DCPR (DoomCarrot) = this battle has been going on for ages... or so.
DCPR (DoomCarrot) vs. the Red Fist (Esley) = a recent feud
The COOLALEISHAW Federation vs. The Red Alliance of Empires and Holds = War!!!!!! Eternal and Dreadful! The Red Fist has been obliterated... for now.
General Info: (thank you to Hardeep for supplying analysis assistance in this section
Political Standing:
DoomCarrot Aggressive Revisionist Communist
Esley is a communist
First Speaker is a pacifist democratic socialist with a troubled past and little to lose
RiverRaider is a true patriot standing for REAL Capitalism, not crony capitalism as they have today. Pro life, anti-establishment, you name it
LagitKiller is a moderate globalist with theocratic leanings
Hardeep right wing true patriot standing for REAL Capitalism
TheBluePhoenix non-partisan
Balint right wing monarchist
Patroid is German
Lord-Braindead is probably an anarchist???
Daniel (the dev) non-partisan absolutist (unconfirmed)
COOLguy seems to be a Libertarian Monarchist
Darkknight is a Monarchist
Rose: Matriarch
Avalyn: A Queen
Goodness:
DoomCarrot -56.25 ( brainwashing, underfed forced labourers,)
Esley 6.2, not hesitant to murder people in their sleep if it benefits him
First-Speaker the Mute 6, A little on the warmongering side. But he fights for the survival of his people and is a citizen comrade rather than overlord
LagitKiller 1, Everything that his name implies. Will kill children, harm civilians, deny truces that are pleaded of him, murders people on a whim, and steal liberties and freedom. Clearly an establishment member, pure scum and evil, anti-human.
RiverRaider 8, not swayed by the higher good or evil, but he is anti-liberal/Tyranny. Does what he believes is best for his people
Hardeep 8 Very just to his own people, but has no mercy on the DCPR. Has had ethical accusations cast at him, namely of his management of VoteSmart and Isengard
COOLguy 7.999 Because he has seen no one with a higher than 8 score and feels that he should join the club
Darkknight the valiant: 10, probably the most caring lord out there, will surrender if that is what it takes to protect his people. Abides by the Geneva Convention, helps the downtrodden and overthrows the tyrants, everything Doom isn't to put it simply
Rose: 6 bloodthirsty
Avalyn: 9 good as gold
Honor:
Esley 4.23, a basic sense of honour, needs improvement; insists on ship spamming in spite of the Washington treaties
First-Speaker 8, Stands side by side with his people to the bitter end
RiverRaider 10, Keeps his word, never surrenders, a good man all around, if a bit obstinate.
LagitKiller 3, (look above for details) However, he holds himself to a standard of honor from which he will not deviate.
Hardeep 7.3 will die for his people; sometimes borders on lunacy
COOLguy 9.1 Has the most impeccable honor but none among thieves
DoomCarrot 2.3 (never heard of it)
Daniel (the dev) 10 easy: he never makes promises so he never has to keep them
TheBluePhoenix 4.7 He is honorable to a fault, but also has a tendency to be aggressive and blame others for the consequences
Darkknight The honourable 12, one of the noblest players I have had the fortune to play with, would rather die by his word than live with it broken. Even reports his own actions if he thinks they might be illegal
Rose: 6 Fairly honorable to her own people
Avalyn 9 lots of honor
Compromising:
RiverRaider 0 Never! NEVER SURRENDER! NEVER RETREAT! NEVER PARLEY!
Esley 7 very opportunistic, to an extent
First Speaker 6 Does whats best for his people
LagitKiller 0, (See above for details)
Hardeep 10 to certain people and situations
DoomCarrot 6 talks a hot rhetoric but is an opportunist at heart
COOLguy 9 absolutely will be willing to work out a deal. Please leave the core values alone, but anything transitive can be worked around to bring peace
TheBluePhoenix 3 generally unbending
Darkknight the venerable 10, always brokers a deal if it adheres to his code of honour and conduct
Rose: 0 NEVER!
Avalyn: 2 not really
Delusion: (this stat is reserved for special request)
DoomCarrot: 25
First-Speaker: 2.5 (because in all actuality he is improving quite a bit)
Please help expand the list with additional reports!