Also tell me if you find any good image for any of these, eg from here :http://pousse.rapiere.free.fr/tome/tile ... stiles.htm or here http://pousse.rapiere.free.fr/tome/index.htm
sample:

Patroid and DoomsdayDragonfire suggestion is also good, here:
>3k samples.
https://opengameart.org/content/dungeon ... 2x32-tiles
more >3k samples.
https://opengameart.org/content/dungeon ... pplemental

Found a free iconset/unitset that is also very useful to have - many animals and fantasy like beings (not for AOS, but for AOF), we can use them and modify them, just we need to give creadit.
http://opengameart.org/content/denzis-3 ... l-tilesets
thi is a sample image, there are more in the pack:

some more:
https://mobilegamegraphics.com/product/ ... ee-assets/
and more:
https://www.uxfree.com/technology-and-s ... s-1479688/
her are tech icons i used from and from here: I am not sure these are free but here are many concepts to learn from, my favorite the shield :
http://users.tpg.com.au/jpwbeest/jp_units.htm
(there are more imagesets on link)

also mybe not free but nice, eg nice ship and monster concepts:
http://sleague.civfanatics.com/index.ph ... gory:Units
http://sleague.civfanatics.com/index.ph ... mpilations
(there are more imagesets on link)


free one:
https://opengameart.org/content/lpc-submissions-merged


probably not free but nice concepts
http://www.moddb.com/mods/caveman2cosmo ... chnologies

http://www.adamjcarriuolo.com/gameartist/CIV_icons.html
i have found some nice animations from a Wesnoth game
Licence: i see hat most of it is free to use, but read this licence carefully: https://github.com/inferno8/wesnoth-Era ... RT_LICENSE
this is only a teaser for someone to make such into our games too:



their forum: https://forums.wesnoth.org/viewtopic.ph ... start=1560
github: https://github.com/inferno8/wesnoth-Era ... ter/images
the animating circles: https://github.com/inferno8/wesnoth-Era ... cle-frames
nice free shields:
https://craftpix.net/freebies/free-shie ... rpg-icons/
UNIT IDEAS
• Unit: roman leigonary (roman soldier) (it is in separate topic)
• Unit: Ranger
o "A ranger is like an archer, but much better combat values and generally are able to conceal themselves in most games or receive a combat bonus in rough terrain (hills, forest, mountains)."
o "If you need further knowledge of the ranger genre of units, some good units to look up are the LotR Battle for Middle Earth Rangers or just go onto wikipedia. "
• Structure: Moat:
o Building time is long, works as normal water, hard to destroy (300hp or so) and melee and siege can only damage it . You can sail on it.
(it is in separate topic)
• Structure: Ropes onto hills: you cane make infantry to clib tru hills (worker can build the ropes)
• Tech: Elephant running
o all elephants movement +1
• Unit: Crossbow man - IMPLEMENTED v0.981
• Effect: Reveal all upgrade icons (out game type, if purchased u see all upgrade icons)
• Effect: All upgrades cost 1 gem cheaper (1 gem things? Still 1 gems)
• Unit: Musketeer
• Unit: Cannon man
• Unit: Ninja
o "How about an opposite type of unit?! A ninja! That could move twice per turn! Move, attack, retreat"
(It is in a separate topic)
• Structure: the trap
o Invisible to the enemy, costs 2 turns to build (like the wall or the watch tower)
o The unit that stands on a trap losses a certain amount of HP,whenever is your own unit, allied unit, or enemy unit, but since you and your Allies can see it, then it's unlikely for you to fall on the trap.
• Unit: Light cavalry (It is in a separate topic)
• Unit: Worker ship
o MEnds ships, builds docks - weak
• Unit: Wolf: like the dog, but with attack power and low health
• Structure: Teleport: You click on it.. you click on a unit... then you click where you want that unit to be
• Structure: Paveze: defensive "container". Like a tower, 2 spaces in it, stationary, no attack, 25 hp, 2 turns to build.
• Unit: templar knight: moves like horseman, attaclk like templar, healing (it is in separate topic)
• Unit: war drummer unit- that gives units nearby temperary attack and defense buffs. 4 turns to train.
• Unit: plague doctor- can poison units with disease that causes 5 or so damage per turn to infected units, units that die from this infect any units adjacent to them. 7-10 turns to train.
• Unit: ballista unit- is more accurate and has more range than a catapult but deals out less damage. 8 turns to train.
a ballista from AOK: http://www.ageofempires.iwarp.com/images/ballista.gif
• Unit: halberdier- has equal stats to swordsman, but with a range of 2. 3 turns to train - IMPLEMENTED in v0.982
• Unit: shaolin monk- can stun an enemy unit, this means they can not move or attack for 2 turns. they do minimal damage but are really good for combating heavy damaging units such as spartans.