Naval Battles

Put here any ideas, suggestions about unit or structure properties.
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Lancer
Posts: 129
Joined: Fri Sep 19, 2014 6:14 pm
Location: Serbia

Naval Battles

Post by Lancer »

Is it me or its annoying when you have to shoot 20 times as warship just to sink another enemy warship,becose right now there is almost 0 reason to build warship if you want to counter enemy warship,becose its more worth it to attack land infantry/archers.

So in my opinion,Warships and Advanced Warships should have 100% or 150% damage bonus against each other :)
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DoomCarrot
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Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Naval Battles

Post by DoomCarrot »

Or maybe this-Advanced warship upgrades makes it shoot fire arrows :twisted:
The day is coming when a single carrot, freshly observed, will set off a revolution.
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First_Speaker
Posts: 250
Joined: Mon Mar 14, 2016 10:26 am

Re: Naval Battles

Post by First_Speaker »

DoomCarrot wrote:Or maybe this-Advanced warship upgrades makes it shoot fire arrows :twisted:
LOL :lol:
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COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Naval Battles

Post by COOLguy »

Doom, please explain the necessity of building Warships even if you have Catapult ships. ;)

Yes, use Warships against transports and weak land units. If you want to kill ships:

Use all the other ships :)

Trireme and Quadrireme especially. But also the Turtle Ship and even the Catapult and Cannon ships. Additionally, you can help design and vote in a Fireshooting ship (Greek Fire Ship is a classic that is not yet in the game).
Thanks!
Josh
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First_Speaker
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Joined: Mon Mar 14, 2016 10:26 am

Re: Naval Battles

Post by First_Speaker »

+1 to turtle ships... Love 'em!
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DoomCarrot
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Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Naval Battles

Post by DoomCarrot »

Ok, since COLGuy told me to explain:

It is a massive noob move to have a big fleet with no warships. Reason-3 orthnicopters can destroy 6 catapult ships/cannon ships before you even know what hit you, and you have no way to retaliate. Warships, although not as powerful as other ships, can prevent an attack like this; or, if need be, fight one off.
The day is coming when a single carrot, freshly observed, will set off a revolution.
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First_Speaker
Posts: 250
Joined: Mon Mar 14, 2016 10:26 am

Re: Naval Battles

Post by First_Speaker »

*First_Speaker takes out notepad and starts writing frantically...
Lancer
Posts: 129
Joined: Fri Sep 19, 2014 6:14 pm
Location: Serbia

Re: Naval Battles

Post by Lancer »

No bonuses? Then enjoy playing my upcomming map for 5 hours! :evil:
(Just kidding it probbably took me like 20 mins to finish it)
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