Something i think we should add for trolls is a regeneration effect.
In d&d trolls treat any damage received like non-lethal damage unless it comes from fire or acid and every turn regenerate a portion of that damage until completely healed
I think we should improve our troll (that right now is outshined by other units) making him an effective defender for our tcs
Cave troll Revamp - Regeneration for trolls like in D&D
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Cave troll Revamp - Regeneration for trolls like in D&D
Post by Alexander82 »
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Re: Regeneration for troll like in D&D
Post by Alexander82 »
Do you think would be better to make a weaker effect (like 10%) or add a tech to research and make the effect stronger (like 20%)?
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Re: Cave troll Revamp - Regeneration for trolls like in D&D
Post by Alexander82 »
Daniel i would also add the trample effect for the huge club attack
Also the regeneration should affect every troll unit in game
Also the regeneration should affect every troll unit in game
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