SPECTRAL RIDER - IMPLEMENTED
-
Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: SPECTRAL RIDER
yes, images to the right eg. a 3 frame animation is 3x32px so 96 px wide and 32px height (if one tile height is the unit)
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: SPECTRAL RIDER
The image looks nice and would be nice if animated
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: SPECTRAL RIDER
I created 3 frames. The difference might be very little. Tell me what you think
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
-
Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: SPECTRAL RIDER
nice! suggestions:
- make the blue flames more tansparent - they needs to be only a faint, weak thing. imho.
- mak the animation non-jumpy - so fluent.
other than that : nice!
- make the blue flames more tansparent - they needs to be only a faint, weak thing. imho.
- mak the animation non-jumpy - so fluent.
other than that : nice!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: SPECTRAL RIDER
There is just a pixel of difference between animations. Should i make trandition with more transparency? Also should i make more frames?
Age of Fantasy design leader
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: SPECTRAL RIDER
You can increase the no.of flames to increase fluency
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
-
Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: SPECTRAL RIDER
no, i ment that the last image is not continous with the first. there is a jump. it will be in a loop so it should be.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: SPECTRAL RIDER
This one is the transparent version
I think you need to place it on a terrain to see the effect, unless we don't make a bigger flame that cover partially the horse legs.
I think you need to place it on a terrain to see the effect, unless we don't make a bigger flame that cover partially the horse legs.
Age of Fantasy design leader
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: SPECTRAL RIDER
Looks nice to me
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
-
Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: SPECTRAL RIDER
yxes! i think looks good! we will se in-game. thanks!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
-
Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: SPECTRAL RIDER
can you help me what were the stats here?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: SPECTRAL RIDER
I would make something like that:
Cost 8
Hp 60
Attack 18
Range 1
Armor 2
Pierce Armor 2
Speed 5
Sight 7
Action 1
I also would make him able to cast something like lifelink on self or summon skeleton (it is some sort o death)
Last edited by Alexander82 on Tue Aug 23, 2016 8:01 pm, edited 1 time in total.
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: SPECTRAL RIDER
I also need to make the reaper dismounted (it was part of the unit concept)
Age of Fantasy design leader
-
Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: SPECTRAL RIDER
i did not understand the grimreaper thing. please specify.
i have put the unit alone without the grim thing, we can change it later.
up on server in 20 minutes.
i have put the unit alone without the grim thing, we can change it later.
up on server in 20 minutes.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: SPECTRAL RIDER - IMPLEMENTED
When you kill the unit the grim reaper appear in its place
Age of Fantasy design leader
-
Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: SPECTRAL RIDER - IMPLEMENTED
a grim reaper we already have?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
-
Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: SPECTRAL RIDER - IMPLEMENTED
i ment the cemetery reaper.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: SPECTRAL RIDER
Cost 8
Hp 60
Attack 18
Range 1
Armor 2
Pierce Armor 2
Speed 5
Sight 7
Action 1
On Death it becomes a Grim reaper
I also would make him able to cast something like lifelink on self or summon skeleton (it is some sort o death)
we might lower some stats and add a burning effect from its flames
Grim reaper stats
Cost -
Hp 20
Attack 10
Range 1
Armor 2
Pierce Armor 2
Speed 3
Sight 5
Action 1
Age of Fantasy design leader
-
Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: SPECTRAL RIDER - IMPLEMENTED
They look not so natural. What about a character that is the " healer" image modified to black robe and having same hat as on the horse?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
-
Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: SPECTRAL RIDER - IMPLEMENTED
Better but I think the reaper should rest on ground with the pole, also the robe was more detailed on healer image. It looks like a porcelain figure with this smooth clothing.