Warmage - IMPLEMENTED

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Alexander82
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Warmage - IMPLEMENTED

Post by Alexander82 »

I think we might add that kind of unit. A fighter that can cast some buff spells.
I'd make it able to launch a ranged attack spell and some buffs
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TheBluePhoenix
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Re: Warmage

Post by TheBluePhoenix »

Kinda banner bearer eh?
Sounds great!
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Re: Warmage

Post by Stratego (dev) »

ok, please specify the spells he needs.
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Alexander82
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Re: Warmage

Post by Alexander82 »

That should be an effective fighter and a support mage

I would give him a magic missile spell (a simple ranged attack), a spell called burning sword that gives bonus against wooden units and burning effect, a spell to increase attack or mmaybe a double attack spell. We might consider some healing but we already have templars.
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Alexander82
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Re: Warmage

Post by Alexander82 »

A first Concept
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Re: Warmage

Post by TheBluePhoenix »

Superb!
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Alexander82
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Re: Warmage

Post by Alexander82 »

Added a cape
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Re: Warmage

Post by Alexander82 »

Stats:
Cost 8
HP 40
Attack 15
Range 1
Armor 3
Pierce Armor 3
Speed 4
Sight 6
Action 2
Spell possibility 20%
Spell Resistance 80%

Spells:
Lifelink (on self only)
Strenghten (on self only)
Burning Sword: add bonus against wooden units, attack inflict burning effect
Lightning Sword: Bonus against units with metal armors (or if you prefer attack might ignore armor), add a stun effect to attack (enemies speed is reduced or they can't attack, sort of effects similar to undead disabling effects)
Magic Arrow: Ranged Attack (range 5) If burning and/or lightning sword are active it add the special effect of the spells.
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Re: Warmage

Post by TheBluePhoenix »

The head looks a bit misplaced with the body for the cape one
Last edited by TheBluePhoenix on Tue Aug 23, 2016 3:27 pm, edited 1 time in total.
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Re: Warmage

Post by Alexander82 »

Eh?
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Re: Warmage

Post by TheBluePhoenix »

Sorry edited that post
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Re: Warmage

Post by Alexander82 »

Like that?
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Re: Warmage

Post by Stratego (dev) »

the head should look to south-east
also the sword i too vertical here too.
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Re: Warmage

Post by Alexander82 »

I like vertical swords xD

Ok il try to make it differently
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Re: Warmage

Post by Alexander82 »

Here is the new blade. I'm also thinking about animating the elemental effects
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Re: Warmage

Post by Stratego (dev) »

i think the two swords are a bit too much, what about removing one?
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Re: Warmage

Post by Alexander82 »

I liked the idea of showing both elements on the unit. I think it will have a stronger impact like it is.

Are you sure you prefer one?
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Re: Warmage

Post by Stratego (dev) »

not sure, but we could check of that if takes no much time.
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Re: Warmage

Post by Alexander82 »

I think it looks better with both, also i'd like to make animated effects
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Re: Warmage

Post by Stratego (dev) »

i think it is much better with one sword.

and i think the animation could show the two elements on a single sword,
the animation should change the sword decoration from one to the other endlessly.
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Re: Warmage

Post by Alexander82 »

Wich one you prefer?
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Re: Warmage

Post by Stratego (dev) »

maybe the "other" sword.
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Re: Warmage

Post by Alexander82 »

Do you like the alternating elemental effects?
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Re: Warmage

Post by Stratego (dev) »

i think it is not bad in concept.

when you animate you need to consider these
1. the movement must be faint, imagine you have 4 of these units and all moving all the time you see the gamearea, your eyes will need a movement that is so faint you see almost only when you look as the unit itself. (like a torch in a hand that is small and move s only a little)
- other examples are the firejaveliner ork, that has a torch and maybe could move a little smaller to be barely noticable
- spectral knight circle seems good, however i had no time to check in game :)

2. also specific idea on this image: the transformation should not be like off-fireon-off-poweron-off-... but like this fireon-powerstartonfire-firefainstpowerrises-firevanishedonlypower-firestartspowerfaintsormoves-fireharderpowerisless-(andhereconnecting to current frame)
OR!
not turning of fire ever only "move" a few flame endings 1px back and forth, and having the power running over the flaming sword (but with the above mentioned faint movement)


but all over the animations you do are cool , some cases we will see only in-game if an animation perfect or not .
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Re: Warmage

Post by Alexander82 »

I see. With two blades that would have been much more easy. Are you sure we can't try a version with 2 swords but a more faint magical effect?
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Re: Warmage

Post by Alexander82 »

Do you like that?
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Re: Warmage

Post by Alexander82 »

Btw, the unit is very costly, i don't think you''ll have more than 2 side by side in game, so we can dare more xD
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Re: Warmage

Post by Stratego (dev) »

Yeah not so good this wY.

Idea: almost constant fire. And only one power runs along the firing sword and wanishes at the end. Firing blade fire moves very little as it fires constantly.
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Re: Warmage

Post by Alexander82 »

Is it ok if i alternates the first 2 frames of the flame?
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Re: Warmage

Post by Alexander82 »

This?
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