Warmage - IMPLEMENTED
- Alexander82
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Warmage - IMPLEMENTED
I think we might add that kind of unit. A fighter that can cast some buff spells.
I'd make it able to launch a ranged attack spell and some buffs
I'd make it able to launch a ranged attack spell and some buffs
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- TheBluePhoenix
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Re: Warmage
Kinda banner bearer eh?
Sounds great!
Sounds great!
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Re: Warmage
ok, please specify the spells he needs.
- Alexander82
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Re: Warmage
That should be an effective fighter and a support mage
I would give him a magic missile spell (a simple ranged attack), a spell called burning sword that gives bonus against wooden units and burning effect, a spell to increase attack or mmaybe a double attack spell. We might consider some healing but we already have templars.
I would give him a magic missile spell (a simple ranged attack), a spell called burning sword that gives bonus against wooden units and burning effect, a spell to increase attack or mmaybe a double attack spell. We might consider some healing but we already have templars.
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- Alexander82
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Re: Warmage
A first Concept
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- TheBluePhoenix
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Re: Warmage
Superb!
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- Alexander82
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Re: Warmage
Added a cape
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- Alexander82
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Re: Warmage
Stats:
Cost 8
HP 40
Attack 15
Range 1
Armor 3
Pierce Armor 3
Speed 4
Sight 6
Action 2
Spell possibility 20%
Spell Resistance 80%
Spells:
Lifelink (on self only)
Strenghten (on self only)
Burning Sword: add bonus against wooden units, attack inflict burning effect
Lightning Sword: Bonus against units with metal armors (or if you prefer attack might ignore armor), add a stun effect to attack (enemies speed is reduced or they can't attack, sort of effects similar to undead disabling effects)
Magic Arrow: Ranged Attack (range 5) If burning and/or lightning sword are active it add the special effect of the spells.
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- TheBluePhoenix
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Re: Warmage
The head looks a bit misplaced with the body for the cape one
Last edited by TheBluePhoenix on Tue Aug 23, 2016 3:27 pm, edited 1 time in total.
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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- TheBluePhoenix
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Re: Warmage
Sorry edited that post
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- Alexander82
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Re: Warmage
Like that?
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Stratego (dev)
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Re: Warmage
the head should look to south-east
also the sword i too vertical here too.
also the sword i too vertical here too.
- Alexander82
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- Alexander82
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Re: Warmage
Here is the new blade. I'm also thinking about animating the elemental effects
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Re: Warmage
i think the two swords are a bit too much, what about removing one?
- Alexander82
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Re: Warmage
I liked the idea of showing both elements on the unit. I think it will have a stronger impact like it is.
Are you sure you prefer one?
Are you sure you prefer one?
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Re: Warmage
not sure, but we could check of that if takes no much time.
- Alexander82
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Re: Warmage
I think it looks better with both, also i'd like to make animated effects
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- Warmage one sword.png (23.24 KiB) Viewed 4344 times
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Stratego (dev)
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Re: Warmage
i think it is much better with one sword.
and i think the animation could show the two elements on a single sword,
the animation should change the sword decoration from one to the other endlessly.
and i think the animation could show the two elements on a single sword,
the animation should change the sword decoration from one to the other endlessly.
- Alexander82
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Stratego (dev)
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Re: Warmage
maybe the "other" sword.
- Alexander82
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Re: Warmage
Do you like the alternating elemental effects?
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- Warmage Animated.png (19.52 KiB) Viewed 4331 times
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Stratego (dev)
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Re: Warmage
i think it is not bad in concept.
when you animate you need to consider these
1. the movement must be faint, imagine you have 4 of these units and all moving all the time you see the gamearea, your eyes will need a movement that is so faint you see almost only when you look as the unit itself. (like a torch in a hand that is small and move s only a little)
- other examples are the firejaveliner ork, that has a torch and maybe could move a little smaller to be barely noticable
- spectral knight circle seems good, however i had no time to check in game
2. also specific idea on this image: the transformation should not be like off-fireon-off-poweron-off-... but like this fireon-powerstartonfire-firefainstpowerrises-firevanishedonlypower-firestartspowerfaintsormoves-fireharderpowerisless-(andhereconnecting to current frame)
OR!
not turning of fire ever only "move" a few flame endings 1px back and forth, and having the power running over the flaming sword (but with the above mentioned faint movement)
but all over the animations you do are cool , some cases we will see only in-game if an animation perfect or not .
when you animate you need to consider these
1. the movement must be faint, imagine you have 4 of these units and all moving all the time you see the gamearea, your eyes will need a movement that is so faint you see almost only when you look as the unit itself. (like a torch in a hand that is small and move s only a little)
- other examples are the firejaveliner ork, that has a torch and maybe could move a little smaller to be barely noticable
- spectral knight circle seems good, however i had no time to check in game
2. also specific idea on this image: the transformation should not be like off-fireon-off-poweron-off-... but like this fireon-powerstartonfire-firefainstpowerrises-firevanishedonlypower-firestartspowerfaintsormoves-fireharderpowerisless-(andhereconnecting to current frame)
OR!
not turning of fire ever only "move" a few flame endings 1px back and forth, and having the power running over the flaming sword (but with the above mentioned faint movement)
but all over the animations you do are cool , some cases we will see only in-game if an animation perfect or not .
- Alexander82
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Re: Warmage
I see. With two blades that would have been much more easy. Are you sure we can't try a version with 2 swords but a more faint magical effect?
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- Alexander82
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Re: Warmage
Do you like that?
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- Warmage 2.gif (10.14 KiB) Viewed 4323 times
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- Alexander82
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Re: Warmage
Btw, the unit is very costly, i don't think you''ll have more than 2 side by side in game, so we can dare more xD
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Stratego (dev)
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Re: Warmage
Yeah not so good this wY.
Idea: almost constant fire. And only one power runs along the firing sword and wanishes at the end. Firing blade fire moves very little as it fires constantly.
Idea: almost constant fire. And only one power runs along the firing sword and wanishes at the end. Firing blade fire moves very little as it fires constantly.
- Alexander82
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- Alexander82
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Re: Warmage
This?
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- Warmage 3.gif (4.14 KiB) Viewed 4316 times
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