Imperial swordsman IMPLEMENTED

Yugrath
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Re: Imperial Guard

Post by Yugrath »

Thank you again for the help. Yes that is superb, but in real life people's legs are less thick, also head is smaller if I follow the 1/8 rule i.e. head is one eighth of total height, is there any way to make a realistic image of it in 32 px? Sorry if I am bothering you.
What do you think about the stats?
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Alexander82
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Re: Imperial Guard

Post by Alexander82 »

That wouldn't fit well in game. Current units aren't realistic at all. Also remember that armored legs arent slim as the one you depicted.
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Yugrath
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Re: Imperial Guard

Post by Yugrath »

Ah OK. Thank you for the explanation. Your image is definitely best for this unit then as I cannot match your skills.
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MightyGuy
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Re: Imperial Guard

Post by MightyGuy »

i agree!
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Alpha
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Re: Imperial Guard

Post by Alpha »

Not to be mean but its true Alexander is better, in my opinion his rivals patroid's
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Alexander82
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Re: Imperial Guard

Post by Alexander82 »

You just need some practice. I just know what is required for a image to look good in game. My first images wasn't simply bad, they just didn't fit the game.

Just continue trying and you'll improve ;)
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Alpha
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Re: Imperial Guard

Post by Alpha »

Its this going into the list for units that can be implemented?
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Alexander82
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Re: Imperial Guard

Post by Alexander82 »

I think it might be ok but we need to balance some stats (remember that humans have still smith bonus to both attack and defense)
Cost: 6
HP: 50
Attack power: 20 (a warrior's attack is 8 and an upgraded one is 11, 18 might have been too low)
Range: 1
Armor: 5 (with upgrades go to 7)
Pierce armor: 3
Speed: 3
Sight: 5
Action/turn: 1/1
Spell resistance: 0%
Size: 1×1
Buildable at: castle, barracks, tc
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Yugrath
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Re: Imperial Guard

Post by Yugrath »

Yeah he is far better than I am.

Thank you very much for the inspiration.
The stats are cool.
Yugrath
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Re: Imperial Guard

Post by Yugrath »

Don't mean to bother you but I have created another image so I wanted to share it, though it is pointless as I tried to be realistic, I have used photos of real armors as reference. And can the cost be increased to 7 and armor to 6 which goes to 8 with upgrade? I wanted it to be a rare unit which is extremely hard to kill. Thank you.
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Alexander82
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Re: Imperial Guard

Post by Alexander82 »

The image is getting better. I still think that the legs are too thin.
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Yugrath
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Re: Imperial Guard

Post by Yugrath »

Thank you very much. I wished to base it on Maximilian armor, those seem to have thinner legs compared to other armors.
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450px-Maximilian_field_armor_with_visor_for_ceremony_and_tournament,_south_Germany,_1510-1520_-_Higgins_Armory_Museum_-_DSC05651.JPG
450px-Maximilian_field_armor_with_visor_for_ceremony_and_tournament,_south_Germany,_1510-1520_-_Higgins_Armory_Museum_-_DSC05651.JPG (61.95 KiB) Viewed 11682 times
antique-body-armor-renaissance-maximilian-for-german-warrior-militaria-armor-cuirass-helmet-shield-10620.jpg
antique-body-armor-renaissance-maximilian-for-german-warrior-militaria-armor-cuirass-helmet-shield-10620.jpg (36.56 KiB) Viewed 11682 times
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Alexander82
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Re: Imperial Guard

Post by Alexander82 »

I don't think it would fit so good in game. Let's ask for Daniel's opinion.
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Yugrath
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Re: Imperial Guard

Post by Yugrath »

Ah well then. OK yes.
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Re: Imperial Guard

Post by Stratego (dev) »

if you talk about the image than i think alexander's version is nice
Yugrath
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Re: Imperial Guard

Post by Yugrath »

Yes very nice I agree.
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Alexander82
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Re: Imperial Guard

Post by Alexander82 »

Stats:
Cost: 6
HP: 50
Attack power: 20 (a warrior's attack is 8 and an upgraded one is 11, 18 might have been too low)
Range: 1
Armor: 6 (with upgrades go to 8, 11 with strengthen)
Pierce armor: 3 (with upgrades go to 5, 8 with strengthen)
Speed: 3
Sight: 5
Action/turn: 1/1
Spell resistance: 50%
Size: 1×1
Buildable at: castle, barracks, tc
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Alpha
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Re: Imperial Guard

Post by Alpha »

This unit should be trained in the Castle due to its power.
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Constantin
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Re: Imperial Guard

Post by Constantin »

Imperial guard upgrade to Great imperial guard
Hp 60
Attack 24
Range 1
Armor 7
P. Armor 4
Speed 3
Sight 5
Action 1
Size 1×1
Spell resist 70%
Midonik
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Re: Imperial Guard

Post by Midonik »

Cool idea.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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Constantin
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Re: Imperial Guard

Post by Constantin »

I tried to change the picture of Alexander
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Midonik
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Re: Imperial Guard

Post by Midonik »

Nice
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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Alexander82
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Re: Imperial Guard

Post by Alexander82 »

Hey guys, i wouldn't change it as it is now cause the imperial knight is in and it has the same look
I think that for a matter of coherence we shouldn't chance the look of a certain theme of units
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MightyGuy
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Re: Imperial Guard

Post by MightyGuy »

Alexander82 wrote:Hey guys, i wouldn't change it as it is now cause the imperial knight is in and it has the same look
I think that for a matter of coherence we shouldn't chance the look of a certain theme of units
i agree, no need to change the alexander's image of imperial guard.
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Constantin
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Re: Imperial Guard

Post by Constantin »

I mean that it will look like 2 lvl improvement of this type of units.
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MightyGuy
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Re: Imperial Guard

Post by MightyGuy »

ok
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Alexander82
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Re: Imperial Guard

Post by Alexander82 »

It is a bit too yellow. If you want to make it gold-like you have to see how to obtain that result from units with a similar color
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MightyGuy
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Re: Imperial Guard

Post by MightyGuy »

i agree to alexander
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DoomCarrot
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Re: Imperial Guard

Post by DoomCarrot »

Agree, looks like butter armor. ;)
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Constantin
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Re: Imperial Guard

Post by Constantin »

Alexander82 wrote: It is a bit too yellow. If you want to make it gold-like you have to see how to obtain that result from units with a similar color
Well, I only first use pixel art. And I would like to learn from a skilled and experienced users of graphical editors
Last edited by Constantin on Tue Oct 04, 2016 4:59 pm, edited 1 time in total.
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