Scaledfolks - Dragons and reptiles - MERGED

Midonik
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Re: New Race: Lizardfolk

Post by Midonik »

How I see this rase: strong armored units,weak ranged,relly weak buldings,magic conected with water.
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Midonik
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Re: New Race: Lizardfolk

Post by Midonik »

Tech: Strong scales. Give +1 armor and +1 price armor. Cost: 3-4 turs
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Alpha
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Re: New Race: Lizardfolk

Post by Alpha »

Lizard Man Hunter

Cost:2
Hp:10
Attack Power:6
Range:5
Armor:0
Pierce Armor:1
Speed:3
Sight:5
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Alpha
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Re: New Race: Lizardfolk

Post by Alpha »

Lizardman Stalker


Cost:4
Hp:25
Attack Power:10
Range:1
Armor:2
Pierce Armor:2
Speed:3(on land) 6 (On Water)
Sight:5
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Yugrath
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Re: New Race: Lizardfolk

Post by Yugrath »

The lizard people seems similar to Kobalds, a fantasy race. Good idea.
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MightyGuy
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Re: New Race: Lizardfolk

Post by MightyGuy »

Lizardfolk Spearman By Midonik
---
Stats
Cost:2
Hp:16
Attackpower:5
Armor:0
Peirce Armor:0
Speed:3
Sight:4
Spell Resistance:0%
Size:1x1

Builders: tcs,swamp barracks
Attachments
Lizardfolk Spearman.png
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samuelch
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Re: New Race: Lizardfolk

Post by samuelch »

Lizardfolk temple of fire:a structure that can shoot fireball every 3 turns and train elite units.
Midonik
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Re: New Race: Lizardfolk

Post by Midonik »

samuelch wrote:Lizardfolk temple of fire:a structure that can shoot fireball every 3 turns and train elite units.
I think they are conected with water, but ok. It would be their mega-buliding.
Image is not bad.
Idea for upagrade of spearmen: L phalanks
Upagrade for L maceman: L elite maceman. (Not too creative,but ever somethink)
Worker,I undenstand L man hunter is archer?
Their buldings: Sticks palisade. Weak,but make in 1 turn. (One worker start buliding,at next turn/other worker end it. Like with all.) Hunters hut-ranged factory.
Sorry I dont write anythink so long,but mom take my phone :evil:.
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Alpha
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Re: New Race: Lizardfolk

Post by Alpha »

Understandable These should be the basic units. Hopefully Daniel might approve of this and may implement for this later on (Not now because we are improving the other races)
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Midonik
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Re: New Race: Lizardfolk

Post by Midonik »

L phalanks:
Cost: 2 (cost of tech 5-6)
Hp: 17
Attack power:6
Armor/price armor: 1
Speed: 3
Buliders: Tcs,swamp barracks
L elite maceman:
Cost: 2 (tech cost same like L phalanks)
Hp: 20
Attack power: 12
Armor: 3
Price armor: 2
Speed: 3
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Alpha
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Re: New Race: Lizardfolk

Post by Alpha »

Phalanx?
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Midonik
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Re: New Race: Lizardfolk

Post by Midonik »

Yes,sorry.
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Midonik
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Re: New Race: Lizardfolk

Post by Midonik »

Spells for L shaman:
Water bolt (names can be change): deal 4 damege (its only water!) range 5 .
Fast swiming : give unit +1 speed at water. (Only if unit can walk at water)
Summon water: Summon water from eart and near plants,or summon rain. Make any tile water tile. (Only if at tile arent be any decoration or unit)
What about it? They should got one more buff and one de-buff. Any one got idea for it?
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Alpha
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Re: New Race: Lizardfolk

Post by Alpha »

Good Idea! but its kind of underpowered
Last edited by Alpha on Thu Sep 15, 2016 6:26 pm, edited 1 time in total.
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Midonik
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Re: New Race: Lizardfolk

Post by Midonik »

They should got cavalery and defense tower. Weak. Or mayby no? We give them strong meal and not bad ranged. Buldings and cavalery must be their weaknes.
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Midonik
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Re: New Race: Lizardfolk

Post by Midonik »

WORKER1212 wrote:Good Idea! but its kin of underpowered
??? What do you mean?
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Midonik
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Re: New Race: Lizardfolk

Post by Midonik »

Daniel,what do you think?
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Stratego (dev)
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Re: New Race: Lizardfolk

Post by Stratego (dev) »

good, but dwarves first - after we can have newer races.
Midonik
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Re: New Race: Lizardfolk

Post by Midonik »

I right with that.
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Midonik
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Re: New Race: Lizardfolk

Post by Midonik »

I got idea for map with them: Lizardfolk travel from east to west and meet other rases.
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MightyGuy
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Re: New Race: Lizardfolk

Post by MightyGuy »

Swamp Barracks
Cost:3
Hp: (Same on Human Barracks)
Builders: Lizardfolk Worker
NOTE: THIS TOPIC WILL BE STOP BUT WILL CONTINUE AFTER DWARVES RACE IS FINISHED By Daniel (the Dev)
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Swamp Barracks 1.png
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MightyGuy
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Re: New Race: Lizardfolk

Post by MightyGuy »

Lizardfolk Worker

cost:3
hp:11
attack power:1 (using his tail)
Armor:0
Pierce Armor:0
Speed:3
Sight:4
Spell Resistance:0%

Attachments
Lizardfolk Worker.png
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Alpha
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Re: New Race: Lizardfolk

Post by Alpha »

Very good!
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MightyGuy
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Re: New Race: Lizardfolk

Post by MightyGuy »

Lizardfolk Maceman By Midonik
---
Cost: 3
Hp: 20
Attack Power: 9
Armor:1
Pierce Armor: 1
Speed:3
Sight:4
Spell Resistance:50%
Special: Rage
Rage: +3 Hp and +1 all stats... (Effect: 2 turns)
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Lizardfolk Maceman.png
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MightyGuy
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Re: New Race: Lizardfolk

Post by MightyGuy »

Lizard Spear Thrower/Javeliner By Midonik
---
spear (jevelin?) throwing
---
Cost:4-5
Hp:6
Attack power: 3
Range: 5
Armor:1
Peirce armor: 5
Speed:3
Sight:5
Spell Resistance:0%
50% bonus against archers
Builders: tcs,hunters hut
Attachments
Lizard Spear Thrower.png
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Last edited by MightyGuy on Fri Sep 16, 2016 7:40 am, edited 1 time in total.
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MightyGuy
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Re: New Race: Lizardfolk

Post by MightyGuy »

Hunters Hut (Hut Ranged Factory) By Midonik
---
Cost:3
Hp: (same on human archery)
Image
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Lizard Hunters Hut.png
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samuelch
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Re: New Race: Lizardfolk

Post by samuelch »

Or maybe innstead of temple of fire, the lizardfolks can choose between 3 elements for their temple. If they already made one temple for one element, they can't build another one with different element. Each element will give different strategy and unique playstyle for lizardfolks.
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Alpha
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Re: New Race: Lizardfolk

Post by Alpha »

IT may work but the Lizardfolk are water based race, It should be maybe a water based mega building.
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Alexander82
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Re: New Race: Lizardfolk

Post by Alexander82 »

I would make this races a race of the "scaled one"
That should include lizardfolk, kobolds, dragonborns, yuan-ti and similar races all reptile related

Lizardfolk should be the basic units
Kobolds qould be like goblins (weak and low cost, also workers)
Yuan-it and such should be elite units (like uruk hai)
Dragonborn (or half dragons) and dragons the strongest units
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Alexander82
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Re: New Race: Lizardfolk

Post by Alexander82 »

Yuan-ti concept:

Image

Image
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