Scaledfolks - Dragons and reptiles - MERGED
Re: New Race: Lizardfolk
How I see this rase: strong armored units,weak ranged,relly weak buldings,magic conected with water.
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Re: New Race: Lizardfolk
Tech: Strong scales. Give +1 armor and +1 price armor. Cost: 3-4 turs
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Re: New Race: Lizardfolk
Lizard Man Hunter
Cost:2
Hp:10
Attack Power:6
Range:5
Armor:0
Pierce Armor:1
Speed:3
Sight:5
Cost:2
Hp:10
Attack Power:6
Range:5
Armor:0
Pierce Armor:1
Speed:3
Sight:5
Epic Gamer Moment!
Re: New Race: Lizardfolk
Lizardman Stalker
Cost:4
Hp:25
Attack Power:10
Range:1
Armor:2
Pierce Armor:2
Speed:3(on land) 6 (On Water)
Sight:5
Cost:4
Hp:25
Attack Power:10
Range:1
Armor:2
Pierce Armor:2
Speed:3(on land) 6 (On Water)
Sight:5
Epic Gamer Moment!
Re: New Race: Lizardfolk
The lizard people seems similar to Kobalds, a fantasy race. Good idea.
Re: New Race: Lizardfolk
Lizardfolk Spearman By Midonik
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Stats
Cost:2
Hp:16
Attackpower:5
Armor:0
Peirce Armor:0
Speed:3
Sight:4
Spell Resistance:0%
Size:1x1
Builders: tcs,swamp barracks
---
Stats
Cost:2
Hp:16
Attackpower:5
Armor:0
Peirce Armor:0
Speed:3
Sight:4
Spell Resistance:0%
Size:1x1
Builders: tcs,swamp barracks
- Attachments
-
- Lizardfolk Spearman.png (1.08 KiB) Viewed 6730 times
Re: New Race: Lizardfolk
Lizardfolk temple of fire:a structure that can shoot fireball every 3 turns and train elite units.
Re: New Race: Lizardfolk
I think they are conected with water, but ok. It would be their mega-buliding.samuelch wrote:Lizardfolk temple of fire:a structure that can shoot fireball every 3 turns and train elite units.
Image is not bad.
Idea for upagrade of spearmen: L phalanks
Upagrade for L maceman: L elite maceman. (Not too creative,but ever somethink)
Worker,I undenstand L man hunter is archer?
Their buldings: Sticks palisade. Weak,but make in 1 turn. (One worker start buliding,at next turn/other worker end it. Like with all.) Hunters hut-ranged factory.
Sorry I dont write anythink so long,but mom take my phone
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Re: New Race: Lizardfolk
Understandable These should be the basic units. Hopefully Daniel might approve of this and may implement for this later on (Not now because we are improving the other races)
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Re: New Race: Lizardfolk
L phalanks:
Cost: 2 (cost of tech 5-6)
Hp: 17
Attack power:6
Armor/price armor: 1
Speed: 3
Buliders: Tcs,swamp barracks
L elite maceman:
Cost: 2 (tech cost same like L phalanks)
Hp: 20
Attack power: 12
Armor: 3
Price armor: 2
Speed: 3
Cost: 2 (cost of tech 5-6)
Hp: 17
Attack power:6
Armor/price armor: 1
Speed: 3
Buliders: Tcs,swamp barracks
L elite maceman:
Cost: 2 (tech cost same like L phalanks)
Hp: 20
Attack power: 12
Armor: 3
Price armor: 2
Speed: 3
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Re: New Race: Lizardfolk
Yes,sorry.
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Re: New Race: Lizardfolk
Spells for L shaman:
Water bolt (names can be change): deal 4 damege (its only water!) range 5 .
Fast swiming : give unit +1 speed at water. (Only if unit can walk at water)
Summon water: Summon water from eart and near plants,or summon rain. Make any tile water tile. (Only if at tile arent be any decoration or unit)
What about it? They should got one more buff and one de-buff. Any one got idea for it?
Water bolt (names can be change): deal 4 damege (its only water!) range 5 .
Fast swiming : give unit +1 speed at water. (Only if unit can walk at water)
Summon water: Summon water from eart and near plants,or summon rain. Make any tile water tile. (Only if at tile arent be any decoration or unit)
What about it? They should got one more buff and one de-buff. Any one got idea for it?
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Re: New Race: Lizardfolk
Good Idea! but its kind of underpowered
Last edited by Alpha on Thu Sep 15, 2016 6:26 pm, edited 1 time in total.
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Re: New Race: Lizardfolk
They should got cavalery and defense tower. Weak. Or mayby no? We give them strong meal and not bad ranged. Buldings and cavalery must be their weaknes.
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Re: New Race: Lizardfolk
??? What do you mean?WORKER1212 wrote:Good Idea! but its kin of underpowered
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Re: New Race: Lizardfolk
Daniel,what do you think?
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Stratego (dev)
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Re: New Race: Lizardfolk
good, but dwarves first - after we can have newer races.
Re: New Race: Lizardfolk
I right with that.
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Re: New Race: Lizardfolk
I got idea for map with them: Lizardfolk travel from east to west and meet other rases.
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Re: New Race: Lizardfolk
Swamp Barracks
Cost:3
Hp: (Same on Human Barracks)
Builders: Lizardfolk Worker
NOTE: THIS TOPIC WILL BE STOP BUT WILL CONTINUE AFTER DWARVES RACE IS FINISHED By Daniel (the Dev)

Cost:3
Hp: (Same on Human Barracks)
Builders: Lizardfolk Worker
NOTE: THIS TOPIC WILL BE STOP BUT WILL CONTINUE AFTER DWARVES RACE IS FINISHED By Daniel (the Dev)

- Attachments
-
- Swamp Barracks 1.png (923 Bytes) Viewed 6621 times
Re: New Race: Lizardfolk
Lizardfolk Worker
cost:3
hp:11
attack power:1 (using his tail)
Armor:0
Pierce Armor:0
Speed:3
Sight:4
Spell Resistance:0%
cost:3
hp:11
attack power:1 (using his tail)
Armor:0
Pierce Armor:0
Speed:3
Sight:4
Spell Resistance:0%
- Attachments
-
- Lizardfolk Worker.png (1.05 KiB) Viewed 6620 times
Re: New Race: Lizardfolk
Lizardfolk Maceman By Midonik
---
Cost: 3
Hp: 20
Attack Power: 9
Armor:1
Pierce Armor: 1
Speed:3
Sight:4
Spell Resistance:50%
Special: Rage
Rage: +3 Hp and +1 all stats... (Effect: 2 turns)
---
Cost: 3
Hp: 20
Attack Power: 9
Armor:1
Pierce Armor: 1
Speed:3
Sight:4
Spell Resistance:50%
Special: Rage
Rage: +3 Hp and +1 all stats... (Effect: 2 turns)
- Attachments
-
- Lizardfolk Maceman.png (1.33 KiB) Viewed 6619 times
Re: New Race: Lizardfolk
Lizard Spear Thrower/Javeliner By Midonik
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spear (jevelin?) throwing
---
Cost:4-5
Hp:6
Attack power: 3
Range: 5
Armor:1
Peirce armor: 5
Speed:3
Sight:5
Spell Resistance:0%
50% bonus against archers
Builders: tcs,hunters hut
---
spear (jevelin?) throwing
---
Cost:4-5
Hp:6
Attack power: 3
Range: 5
Armor:1
Peirce armor: 5
Speed:3
Sight:5
Spell Resistance:0%
50% bonus against archers
Builders: tcs,hunters hut
- Attachments
-
- Lizard Spear Thrower.png (1.6 KiB) Viewed 6616 times
Last edited by MightyGuy on Fri Sep 16, 2016 7:40 am, edited 1 time in total.
Re: New Race: Lizardfolk
Hunters Hut (Hut Ranged Factory) By Midonik
---
Cost:3
Hp: (same on human archery)

---
Cost:3
Hp: (same on human archery)

- Attachments
-
- Lizard Hunters Hut.png (952 Bytes) Viewed 6615 times
Re: New Race: Lizardfolk
Or maybe innstead of temple of fire, the lizardfolks can choose between 3 elements for their temple. If they already made one temple for one element, they can't build another one with different element. Each element will give different strategy and unique playstyle for lizardfolks.
Re: New Race: Lizardfolk
IT may work but the Lizardfolk are water based race, It should be maybe a water based mega building.
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- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: New Race: Lizardfolk
I would make this races a race of the "scaled one"
That should include lizardfolk, kobolds, dragonborns, yuan-ti and similar races all reptile related
Lizardfolk should be the basic units
Kobolds qould be like goblins (weak and low cost, also workers)
Yuan-it and such should be elite units (like uruk hai)
Dragonborn (or half dragons) and dragons the strongest units
That should include lizardfolk, kobolds, dragonborns, yuan-ti and similar races all reptile related
Lizardfolk should be the basic units
Kobolds qould be like goblins (weak and low cost, also workers)
Yuan-it and such should be elite units (like uruk hai)
Dragonborn (or half dragons) and dragons the strongest units
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