Scaledfolks - Dragons and reptiles - MERGED
- Alexander82
- Posts: 7969
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Re: Scaledfolks - Dragons and reptiles - MERGED
I think that you should collect all the ideas in a single topic so we will decide what to make and what not
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- Skelegonsans
- Posts: 922
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Re: Scaledfolks - Dragons and reptiles - MERGED
The strong scales tech seem easy enough. Leave it to me (wow! My first job!)
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED
Hows that?
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That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- DoomCarrot
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Re: Scaledfolks - Dragons and reptiles - MERGED
Good start, could use some shading though.
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- Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED
Is that better?
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That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED
Btw i REALLY liked that yuan-ti idea, so...
Serpent marksman (cost:4 / archer) (he can coat the arrows with his poison, so he can shoot poison arrows, like the poison archer for humans.)
Hp 14
Atk 6
Range 6
Arm/p.arm 1/1
Speed 3
Sight 5
Description: This serpentine fighter shoots arrowns coated in deadly snake poison.
(50% bonus against infantry.)
Serpent marksman (cost:4 / archer) (he can coat the arrows with his poison, so he can shoot poison arrows, like the poison archer for humans.)
Hp 14
Atk 6
Range 6
Arm/p.arm 1/1
Speed 3
Sight 5
Description: This serpentine fighter shoots arrowns coated in deadly snake poison.
(50% bonus against infantry.)
- Attachments
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- serpent archer.png (624 Bytes) Viewed 5397 times
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED
Image can be better I think. But rule is if you cant make somethink better dont say its bad.
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Re: Scaledfolks - Dragons and reptiles - MERGED
Decrease its attack power and range by 1, he is not a Elf archer 

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Re: Scaledfolks - Dragons and reptiles - MERGED
Yes. But unit idea is cool.
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Re: Scaledfolks - Dragons and reptiles - MERGED
Its basic unit? (no from gems?)
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Re: Scaledfolks - Dragons and reptiles - MERGED
I think it should.
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- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Scaledfolks - Dragons and reptiles - MERGED
i suggest to make snake units with arms more "human" on the upper body (like a centaur with a serpent body and a snake head)
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Re: Scaledfolks - Dragons and reptiles - MERGED
And dont forget about their shaman unit image.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Snakemen shaman (no team color,shading,whatever is it and too small)
Last edited by Midonik on Tue Sep 27, 2016 7:04 pm, edited 5 times in total.
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- Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED
I made him with atk and range 6 cuz his cost is 4. Is that too expensive? Should i lower cost to 3 and atk/rng to 5?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED
Yes.
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- Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED
And i made his arms a bit small because i thought that his arms should be a bit smaller than humans. And i think its better for it to be an upgrade unit rather than stock unit. And finally, i think its better to lower attack and range to 5, and cost to 3. And btw, dont judge the image too hard, i just started at the graphics area.. (but i thought it looks nice, tho.)
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED
But yeah. I think i will make his bow a bit bigger.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Scaledfolks - Dragons and reptiles - MERGED
Slightly bigger bow, small fixes on arms, and also added team-colored stripes, cuz i just realized i forgot about team color xD
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- serpent archer.png (748 Bytes) Viewed 5383 times
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Scaledfolks - Dragons and reptiles - MERGED
So, the final product:
Serpent marksman (cost:3 / archer / gem upgrade unit) (has poison effect)
Hp 14
Atk 5
Rng 5
Arm/p.arm 1/1
Speed 3
Sight 5
Description: this serpentine fighter shoots arrows coated in lethal snake poison.
(50% bonus against infantry.)
Serpent marksman (cost:3 / archer / gem upgrade unit) (has poison effect)
Hp 14
Atk 5
Rng 5
Arm/p.arm 1/1
Speed 3
Sight 5
Description: this serpentine fighter shoots arrows coated in lethal snake poison.
(50% bonus against infantry.)
- Attachments
-
- serpent archer.png (748 Bytes) Viewed 5382 times
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Scaledfolks - Dragons and reptiles - MERGED

Snakemen shaman (team color shirt I hope)
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Re: Scaledfolks - Dragons and reptiles - MERGED
Skenegonasans,I think it good now.
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- Skelegonsans
- Posts: 922
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Re: Scaledfolks - Dragons and reptiles - MERGED
Thanks
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
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Re: Scaledfolks - Dragons and reptiles - MERGED
I think your sprite misses some details and color varying, not to speak of shading. But its a good base. And to make sure thats team color, go to rgb setting and set red and blue to 255 (max).
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
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Re: Scaledfolks - Dragons and reptiles - MERGED
Ok, ill work on dragon sprites now. Ive posted LOTS of cool ideas for dragons units back there. Check em out n' tell me which ones are best to be implemented. They must be around pages 3-5.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Scaledfolks - Dragons and reptiles - MERGED
the serpent archer is getting better, try to shade it more
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- Skelegonsans
- Posts: 922
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Re: Dragons as a separate race
i particulary liked this one. i guess ill make a sprite for it. Sprites for large characters are 32 wide 64 high, right?Skelegonsans wrote:Devourer dragon (cost:6 / cavalry) (it devours its enemies, so it has lifelink. Maybe one of the strongest dragons.)
Hp 50
Atk 14 (lifelink)
Arm/p.arm 3/3
Speed 3 (land)
Sight 5
Description: this dragon starts to feast upon an enemy as soon as he spots it. Very big and very dangerous.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Scaledfolks - Dragons and reptiles - MERGED
Hows that? (Imo its great)
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- devourer dragon.png (1.19 KiB) Viewed 5377 times
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Scaledfolks - Dragons and reptiles - MERGED
Don't make new images until you've taken the grasp of how to make image that would fit well in game
just my suggestion...
just my suggestion...
Age of Fantasy design leader