Scaledfolks - Dragons and reptiles - MERGED

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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

I think that you should collect all the ideas in a single topic so we will decide what to make and what not
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

The strong scales tech seem easy enough. Leave it to me (wow! My first job!)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Hows that?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot »

Good start, could use some shading though.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Is that better?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Btw i REALLY liked that yuan-ti idea, so...
Serpent marksman (cost:4 / archer) (he can coat the arrows with his poison, so he can shoot poison arrows, like the poison archer for humans.)
Hp 14
Atk 6
Range 6
Arm/p.arm 1/1
Speed 3
Sight 5
Description: This serpentine fighter shoots arrowns coated in deadly snake poison.
(50% bonus against infantry.)
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Image can be better I think. But rule is if you cant make somethink better dont say its bad.
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Alpha
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alpha »

Decrease its attack power and range by 1, he is not a Elf archer ;)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Yes. But unit idea is cool.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Its basic unit? (no from gems?)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

I think it should.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alpha »

Make his bow bigger.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

i suggest to make snake units with arms more "human" on the upper body (like a centaur with a serpent body and a snake head)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

And dont forget about their shaman unit image.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Image
Snakemen shaman (no team color,shading,whatever is it and too small)
Last edited by Midonik on Tue Sep 27, 2016 7:04 pm, edited 5 times in total.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

I made him with atk and range 6 cuz his cost is 4. Is that too expensive? Should i lower cost to 3 and atk/rng to 5?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Yes.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

And i made his arms a bit small because i thought that his arms should be a bit smaller than humans. And i think its better for it to be an upgrade unit rather than stock unit. And finally, i think its better to lower attack and range to 5, and cost to 3. And btw, dont judge the image too hard, i just started at the graphics area.. (but i thought it looks nice, tho.)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

But yeah. I think i will make his bow a bit bigger.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Slightly bigger bow, small fixes on arms, and also added team-colored stripes, cuz i just realized i forgot about team color xD
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

So, the final product:
Serpent marksman (cost:3 / archer / gem upgrade unit) (has poison effect)
Hp 14
Atk 5
Rng 5
Arm/p.arm 1/1
Speed 3
Sight 5
Description: this serpentine fighter shoots arrows coated in lethal snake poison.
(50% bonus against infantry.)
Attachments
serpent archer.png
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That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Image
Snakemen shaman (team color shirt I hope)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

Skenegonasans,I think it good now.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Thanks
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

I think your sprite misses some details and color varying, not to speak of shading. But its a good base. And to make sure thats team color, go to rgb setting and set red and blue to 255 (max).
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Ok, ill work on dragon sprites now. Ive posted LOTS of cool ideas for dragons units back there. Check em out n' tell me which ones are best to be implemented. They must be around pages 3-5.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

the serpent archer is getting better, try to shade it more
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Re: Dragons as a separate race

Post by Skelegonsans »

Skelegonsans wrote:Devourer dragon (cost:6 / cavalry) (it devours its enemies, so it has lifelink. Maybe one of the strongest dragons.)
Hp 50
Atk 14 (lifelink)
Arm/p.arm 3/3
Speed 3 (land)
Sight 5
Description: this dragon starts to feast upon an enemy as soon as he spots it. Very big and very dangerous.
i particulary liked this one. i guess ill make a sprite for it. Sprites for large characters are 32 wide 64 high, right?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Hows that? (Imo its great)
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Don't make new images until you've taken the grasp of how to make image that would fit well in game
just my suggestion...
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