Scaledfolks - Dragons and reptiles - MERGED

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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

And hey has anyone come up with a sprite for white dragon yet
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Skelegonsans wrote:Area 2 range 3 cooldown 3. Just like fire breath. But instead of 10 it will heal 8.
You told already it was 8 in your previous posts
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

i will trying to make white draagon.but i dont really know hiw to draw dragon.but i will try .. :)
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Skelegonsans
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Re: Dragons as a separate race

Post by Skelegonsans »

Skelegonsans wrote:Well, continuing with the units:
Psychic dragon (cost:4 / flying) (possesses the mind of its enemies. It can convert enemies. Since this is this dragons main characteristic, he can convert with a higher chance, maybe 50% rather than 30%. Also has some resistance against spells.)
hp 16
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
Description: this dragon is not that good in combat, however it can manipulate enemies' minds and convert them. It is also somewhat resistant to spells.
(60% spell resistance.)
i just tried to do a sprite for this one too.... but again, it suckz....
ah, its hard to draw dragons!! Well...... can u guys do this one too pls :mrgreen:
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

LIKE THIS?
Image
Image
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

these pictures are white dragon
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

MightyGuy wrote:LIKE THIS?
Image
Image
Yeah, try doing something like that
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

My way of seeing snakemen
I'd give snakeman a desert or arabian nights flavor
I'd call it dervish (in d&d dervishes are generally dual wielders)

I'd like to make a cobra-like unit that i'd like to call pharaoh and has a aura (like group attack or something like that) and a strong poison attack
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DoomCarrot
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot »

Wow, very clear image. Good job. :)

And I think the Arabian/Egyptian style looks very cool
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

Heeere it is. "THE WHITE DRAGON! xD
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Last edited by MightyGuy on Wed Sep 28, 2016 9:28 pm, edited 1 time in total.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Nice job
I'm getting some good companions at my side for AoF ;)
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

thanks, i learned this to you . thank you!
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Wow! The white dragon is amazing. Grate job!
Btw, i like the pharaoh idea. Lets call it pharaoh cobra. Made stats for it:
Pharaoh cobra (cost:5 / infantry) (since it dual wields, two actions per turn. Has poison attack. Has group attack aura.)
Hp 34
Atk 8 (2 actions/turn)
Arm/p.arm 1/1
Speed 4
Sight 5
Description: an ancient serpentine warrior from the pharaohs age. Attacks with dual blades and a nasty poison bite.
(50% bonus against infantry/food units.)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Is its hp/arm/p.arm too low?...
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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DoomCarrot
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot »

Those stats look like a 3-4 turn cost unit to me imo.

And btw the dragon is fantastic!
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Skelegonsans wrote:Wow! The white dragon is amazing. Grate job!
Btw, i like the pharaoh idea. Lets call it pharaoh cobra. Made stats for it:
Pharaoh cobra (cost:5 / infantry) (since it dual wields, two actions per turn. Has poison attack. Has group attack aura.)
Hp 34
Atk 8 (2 actions/turn)
Arm/p.arm 1/1
Speed 4
Sight 5
Description: an ancient serpentine warrior from the pharaohs age. Attacks with dual blades and a nasty poison bite.
(50% bonus against infantry/food units.)
The pharaoh shall be a different unit (this one don't looks like a cobra) it won't be a dual sword. I think to give it the paraoh symbols
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Well then, ok, the cost can be 4. And how will we call this unit, then? Cobra warrior? But wait... yeah it doesnt look like cobra :lol:
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Btw, do you think that the stats of the white/devourer dragons are low?... (it seems that i tend to put units with lower stats than they should be... :mrgreen: )
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

Unit:Frog Lizard Rider: (Like Light Cavalry On Human) 8-)
Cost:4
Hp:13
Attack:4
Range:1
Speed:6
Action/Turn:1
Armor:0
Pierce Armor:0
Spell Resist:20%

Description: A Fast and jumping Frog, A lizard riding a mutant frog. This is Best for Scouting And Capturing.

This unit is best for scouting and capturing base. faster than other races. this unit is a rider only but can fight by its frog`s strong tongue. :mrgreen: .Not A Gem Unit.

This Is The Frog lizard ride (but this picture is real life xD)
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

"White Dragon" 8-) Final edited. Longer Wings And Fixed Its tail. Reskin :)
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

the image is developing greatly

I suggest you to make the curves "softer" and to mak the parts in light more white than grey (like a stronger contrast in shading)
Otherwise great image :)
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

WHITE DRAGON: New Edited, New Improved! :)

-New Skin :D

i think it is ok now! if you observe too much, Its feel good
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Alpha
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alpha »

That looks awesome Mighty!
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

WORKER1212 wrote:That looks awesome Mighty!
thank you Worker1212 :D :D
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Good job!
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Alpha
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alpha »

Your welcome!
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

How about Frog Lizard Rider? That unit is a Quick Mounted Unit like light cavalry on humans but this is faster than light cav.
-STATS-
cost:4
Hp:17 (Mutant Frog)
Attack:4
Range:1
Speed:6/7 (Jumping)
Turn:1
Spell Resist:20% (Spell Resistance Skin Enchanted)
Armor:0
Pierce:0
.
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DoomCarrot
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot »

The frog things seems weird to me imo. :lol:
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Being frogs amphibious i'd make it slower but able to swim at the same land speed (or faster into water)
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

frog i used because it face look like lizard and frog is not just a frog it is a mutant frog, and frog is the best infantry for scouting.
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