Hello Team,
gratulations for you fantastic game - I am playing it for months now and checked nearly every map. In my opinion most of the maps are fantastic, but I think these future maps:
Village Defense
Elf Rescue
Betrayal of Thelos
Ambushed patrol
are far too hard. I don´t think, they are winable. The same with some of the campaign-maps, I will post my remarks to this matter in the according threats.
But beside that I noticed some small issues:
1. Its not possible any more to summon units, when yourself have to place them on the map. For example the ork shamans and the undead shamans can´t summon drakes any more. Few months ago, this error didn´t occur.
2. When I place a waypoint, sometimes the units walk on top of a wall where they get stucked and can´t come down again.
3. My Age of Fantasy Desktop Icon has got an axe symbol, but still got the Name "Age of Strategy". Thats a bit irritating, cause I also got your game Age of Strategy (which is great).
4.The human crusade healer can only heal himself, few months ago he could also heal friendly units (think so)
5. Some map-descriptions lack the information, that you will loose, when a special unit dies. And it is a real pain in the..., when you got an ally, who has to be protected and your units are automatically attacking him, when ending the turn.
6. Just my opinion: I think nobody will spent two of the very valuable gems, just to reveal a spot on a map or to heal one of the unites just for one time - and 3 gems for strenghten one unit just for one time is even more ridiculous. Noone will invest so much for so little. Think you should change that very radical and make it far cheaper. Maybe 1 gem for healing ten units - or investing one time five gems unlocks a feature that you can heal/reveal one unit/spot in every turn of one map - or heal/reveal just one time in a map, but in every map you will start.
Beside that keep up the very, very, very good work - and thx for all the users-maps.
Wormtongue
Game balancing problems and issues ANSWERED
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Wormtongue
- Posts: 36
- Joined: Sat Nov 19, 2016 2:07 pm
Re: Game balancing problems and issues
Yes for me, I agree, some campaign maps are really hardWormtongue wrote:Hello Team,
gratulations for you fantastic game - I am playing it for months now and checked nearly every map. In my opinion most of the maps are fantastic, but I think these future maps:
Village Defense
Elf Rescue
Betrayal of Thelos
Ambushed patrol
are far too hard. I don´t think, they are winable. The same with some of the campaign-maps, I will post my remarks to this matter in the according threats.
those units have spawn rate possibilities, Example, 80% possibility rate to spawn Flesh Golem.
But beside that I noticed some small issues:
1. Its not possible any more to summon units, when yourself have to place them on the map. For example the ork shamans and the undead shamans can´t summon drakes any more. Few months ago, this error didn´t occur.
please describe all glitch units
2. When I place a waypoint, sometimes the units walk on top of a wall where they get stucked and can´t come down again.
maybe your AOS and AOF apk file merged in one folder
3. My Age of Fantasy Desktop Icon has got an axe symbol, but still got the Name "Age of Strategy". Thats a bit irritating, cause I also got your game Age of Strategy (which is great).
we are currently making campaign maps now more and some campaign maps are so easy to win and will earn gems, so you don't need to suggest their values
6. Just my opinion: I think nobody will spent two of the very valuable gems, just to reveal a spot on a map or to heal one of the unites just for one time - and 3 gems for strenghten one unit just for one time is even more ridiculous. Noone will invest so much for so little. Think you should change that very radical and make it far cheaper. Maybe 1 gem for healing ten units - or investing one time five gems unlocks a feature that you can heal/reveal one unit/spot in every turn of one map - or heal/reveal just one time in a map, but in every map you will start
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Wormtongue
- Posts: 36
- Joined: Sat Nov 19, 2016 2:07 pm
Re: Game balancing problems and issues
Thx for the quick reply
concerning the summoning bug: I tried it over several weeks now, surely about 100 times without any success. So I got not the 80% success quote you mentioned but a 0 % rate. For example: when I click on the "summon dragon" symbol of the ork shaman it shows me the dragon and there is a text line "summon dragon" as well, but I can´t place or push the dragon anywhere, so I have to cancel the action. Few months before, this works perfectly without any problems. When the summoned unit is automatically placed (the dog of the elven healer for example) there ist no problem - just when I have to place it.
The get stucked on a wall problem: This error occurs on several maps. it tend to happen, when there is a pre-build castle on the map with walls and especially with the human rangers.
Another little thing, which disturbs me a bit: in snowy regions I can´t see the path, when I click on an unit to order her to go somewhere. Reason for this ist, that the colour of the snowy ground and the colour of my ordered walking-path are nearly of the same kind of white. Maybe you could for example change the colour of the unit-path in snow-maps a little just to see it better?
But aside that keep up the great work - I am just trying to make a brilliant game even more brilliant
Wormtongue
concerning the summoning bug: I tried it over several weeks now, surely about 100 times without any success. So I got not the 80% success quote you mentioned but a 0 % rate. For example: when I click on the "summon dragon" symbol of the ork shaman it shows me the dragon and there is a text line "summon dragon" as well, but I can´t place or push the dragon anywhere, so I have to cancel the action. Few months before, this works perfectly without any problems. When the summoned unit is automatically placed (the dog of the elven healer for example) there ist no problem - just when I have to place it.
The get stucked on a wall problem: This error occurs on several maps. it tend to happen, when there is a pre-build castle on the map with walls and especially with the human rangers.
Another little thing, which disturbs me a bit: in snowy regions I can´t see the path, when I click on an unit to order her to go somewhere. Reason for this ist, that the colour of the snowy ground and the colour of my ordered walking-path are nearly of the same kind of white. Maybe you could for example change the colour of the unit-path in snow-maps a little just to see it better?
But aside that keep up the great work - I am just trying to make a brilliant game even more brilliant
Wormtongue
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Game balancing problems and issues
I've tested the summon bug and it works for me. Does that hppen always? Have you updated your game?
Age of Fantasy design leader
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Wormtongue
- Posts: 36
- Joined: Sat Nov 19, 2016 2:07 pm
Re: Game balancing problems and issues
yes, downloaded the update three days before and I have now just tried it again: but exactly as i described - no dragon, whatever I try
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Wormtongue
- Posts: 36
- Joined: Sat Nov 19, 2016 2:07 pm
Re: Game balancing problems and issues
got good old jelly bean 4.1.1. on my tablet - maybe thats the reason?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Game balancing problems and issues
I'm using the dev version so it miht be something corrected but still to be uploaded on google play.
Age of Fantasy design leader
Re: Game balancing problems and issues
yes i think.