Hiding Units in Buildings

Things that did not fit to the other parts
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samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Hiding Units in Buildings

Post by samuelch »

My idea is to add neutral buildings that is enterable with infantries. But the difference is that neutral buildings don't indicate if there is somebody in it or not. So you can conquer a city and wait for the enemy to pass the city then you ambush them. But you can always sweep the building with flamethrower, grenadier, and infantry. But you can also destroy the building.
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DoomCarrot
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Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Hiding Units in Buildings

Post by DoomCarrot »

Cool idea, I like it!
The day is coming when a single carrot, freshly observed, will set off a revolution.
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samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Hiding Units in Buildings

Post by samuelch »

First building.
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Destroyed
building1 destory.png (2.65 KiB) Viewed 2392 times
building1.png
building1.png (1.88 KiB) Viewed 2392 times
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Alpha
Posts: 1892
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Hiding Units in Buildings

Post by Alpha »

Great idea!
Epic Gamer Moment!
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MightyGuy
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Location: Parallel Earth

Re: Hiding Units in Buildings

Post by MightyGuy »

Looks good!
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Dagravian
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Location: Terra - Brasil

Re: Hiding Units in Buildings

Post by Dagravian »

Loved it!
Stay Awesome!
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