New trigger effects.
New trigger effects.
Alright I remember this was suggested before but I'm not sure where it is.
1. Apply effect to obj(s) for x amount of time
Basically uses obj1 for single unit
Areaxy1 and Areaxy2 for multiple (optional)
Object type (optional)
Effect: the box used for unit type normally. Has every effect in the game listed (burning, morale, double strike, curse)
In nr 1 you specify how long the effect lasts.
1. Apply effect to obj(s) for x amount of time
Basically uses obj1 for single unit
Areaxy1 and Areaxy2 for multiple (optional)
Object type (optional)
Effect: the box used for unit type normally. Has every effect in the game listed (burning, morale, double strike, curse)
In nr 1 you specify how long the effect lasts.
There never was much hope... just a fool's hope
Re: New trigger effects.
Yes,if its passible,add it.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
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Stratego (dev)
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Re: New trigger effects.
ok, if there are lots of need i will make it somehow.
- DoomCarrot
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Re: New trigger effects.
This would be a very useful trigger for many maps.
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Re: New trigger effects.
Yes indeed Triger effects is very necessary, as in LOTR campaign in the first mission Weathertop had to use poison archer to poison Frodo.Hardeep wrote:Effect: the box used for unit type normally. Has every effect in the game listed (burning, morale, double strike, curse)
In nr 1 you specify how long the effect lasts.
Re: New trigger effects.
Lol, I remember trying to introduce this same trigger when I made that map
There never was much hope... just a fool's hope
Re: New trigger effects.
Is this enough support Daniel?Daniel (the dev) wrote:ok, if there are lots of need i will make it somehow.
There never was much hope... just a fool's hope