New trigger effects.

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Hardeep
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New trigger effects.

Post by Hardeep »

Alright I remember this was suggested before but I'm not sure where it is.

1. Apply effect to obj(s) for x amount of time
Basically uses obj1 for single unit
Areaxy1 and Areaxy2 for multiple (optional)
Object type (optional)
Effect: the box used for unit type normally. Has every effect in the game listed (burning, morale, double strike, curse)
In nr 1 you specify how long the effect lasts.
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Alpha
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Re: New trigger effects.

Post by Alpha »

Agree, can make maps more intresting.
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Midonik
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Re: New trigger effects.

Post by Midonik »

Yes,if its passible,add it.
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Re: New trigger effects.

Post by Stratego (dev) »

ok, if there are lots of need i will make it somehow.
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COOLguy
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Re: New trigger effects.

Post by COOLguy »

Sounds like a good idea
Thanks!
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DoomCarrot
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Re: New trigger effects.

Post by DoomCarrot »

This would be a very useful trigger for many maps.
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Elvenprincess
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Re: New trigger effects.

Post by Elvenprincess »

Yeah, it would be cool for storylines.
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Constantin
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Re: New trigger effects.

Post by Constantin »

Hardeep wrote:Effect: the box used for unit type normally. Has every effect in the game listed (burning, morale, double strike, curse)
In nr 1 you specify how long the effect lasts.
Yes indeed Triger effects is very necessary, as in LOTR campaign in the first mission Weathertop had to use poison archer to poison Frodo.
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Hardeep
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Re: New trigger effects.

Post by Hardeep »

Lol, I remember trying to introduce this same trigger when I made that map
There never was much hope... just a fool's hope
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Hardeep
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Re: New trigger effects.

Post by Hardeep »

Daniel (the dev) wrote:ok, if there are lots of need i will make it somehow.
Is this enough support Daniel? :D
There never was much hope... just a fool's hope
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