Swamp terrarian
Swamp terrarian
It would be impassible to pass for normal units (or slow it to 1) and ships might cant pass it too. (In Aof unit with can move at water will pass it normal,I think)
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Swamp terrarian
Cool idea!
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Swamp terrarian
Can you make image of it?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Swamp terrarian
Would you like it in this lichen style or do you want it more browny? Or maybe with some small pools of water?


- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Swamp terrarian
You must make different tiles so that it can merge with grass/sand/water/etc.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Swamp terrarian
What all variants of borders are needed? Is it listed somewhere?DoomCarrot wrote:You must make different tiles so that it can merge with grass/sand/water/etc.
But first, before making those variants, let's figure out the middle part - do you like that one lichen one or not?
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Swamp terrarian
I believe there is a tileset somewhere in the faq, but you could always just email daniel for it.
The day is coming when a single carrot, freshly observed, will set off a revolution.