viewtopic.php?f=8&t=3620
I know this topic has already been discussed within different posts but I don't know if there was a dedidated post for that.
Definition
It should be possible to decide how units are positioned in tcs and who is going to defend first.
Definition 2
By the same token, it could be possible to position units in transportations and decide who is going to survive if the transportation is destroyed (optional / not being able to decide it is quite logical and add some randomness to the game)
Reason
I think it would add lot of strategical values to add this (at least first) feature, as it means we must guess which kind of units are going to attack, who will be attacking first, and so on = anticipating the behaviour of the opponent (which is the key of the strategy)
By the way it's much more logical (why a worker would defend before a shielder in a tc?).