Carrot Cup 2017!

Discuss any running multiplayer game or Find partners to play with.
Dan301002
Posts: 322
Joined: Thu Apr 13, 2017 2:54 am
Location: ?????

Re: Carrot Cup 2017! --Ongoing--

Post by Dan301002 »

The war with Daniel just got started, i already took control one of four main islands hoping to fortified it soon enough. That cavalry armor i stole help me skip some stuff there. Hope to get his heavy knight tech to buff my knights. :lol:
Currently exploring the wonder of dimension.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Carrot Cup 2017! --Ongoing--

Post by COOLguy »

DoomCarrot and TheBluePhoenix will be pleased that my style has not undergone much change. I'm predicting that I will have as many points as you in a few turns. You will have to keep trying with those cavalry :)

Btw, I am finding Puss_in_Boots to be a good combatant. I attempted to rattle him early in the game, but he showed level headed strategy and pressed his advantage. Hopefully I have slowed the game down enough to my liking.
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Carrot Cup 2017! --Ongoing--

Post by COOLguy »

Thanks!
Josh
User avatar
Puss_in_Boots
Posts: 3217
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Carrot Cup 2017! --Ongoing--

Post by Puss_in_Boots »

The cover you keep is making it difficult to adjust as I can't tell what is shooting nor get my infantry or siege close enough to destroy the defenses.. :?
OLÉ
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Carrot Cup 2017! --Ongoing--

Post by COOLguy »

Pro tip :)
Thanks!
Josh
User avatar
Detros
Posts: 460
Joined: Sun Dec 11, 2016 12:01 pm

Re: Carrot Cup 2017! --Ongoing--

Post by Detros »

duneix has managed to capture 5 of 8 TCs. Because of the TC distribution I don't see how could I have been there sooner as he was the one starting. I am now trying to fortify, hoping for luck and tactics to help against TC and unit quality advantage.
Dan301002
Posts: 322
Joined: Thu Apr 13, 2017 2:54 am
Location: ?????

Re: Carrot Cup 2017! --Ongoing--

Post by Dan301002 »

I withdraw from the match, i don't see how can i comeback with Daniel's forces and my defenses. Btw, where do you exactly spawn Daniel :?? In the main island or in the corner? Your cavalry already sweep Tcs in half of the maps when i just thinking to take the tcs, and i don't think the strat i try to use is that good, i am only good at maps with no water it seems (lol). :lol:
Currently exploring the wonder of dimension.
User avatar
Detros
Posts: 460
Joined: Sun Dec 11, 2016 12:01 pm

Re: Carrot Cup 2017! --Ongoing--

Post by Detros »

Idea: if two players meet once again, this time the one later in alphabet prepares the match and the one who did it last time now has the first move advantage.
Stratego (dev)
Site Admin
Posts: 15820
Joined: Fri Apr 25, 2014 9:28 pm

Re: Carrot Cup 2017! --Ongoing--

Post by Stratego (dev) »

Dan301002 wrote:I withdraw from the match, i don't see how can i comeback with Daniel's forces and my defenses. Btw, where do you exactly spawn Daniel :?? In the main island or in the corner? Your cavalry already sweep Tcs in half of the maps when i just thinking to take the tcs, and i don't think the strat i try to use is that good, i am only good at maps with no water it seems (lol). :lol:
I suggest you not douing anything else in first few turns than capturing tcs, i had built bridges and captured some tcs while you were still in your main island, i have managed to get 90% of free tcs (approx 8 or 9)while you got only 2. So first: get most tc at first, so do not waste turns to build eg. Stone bridges, you lose many turns.

Yes i have spawned in bottom left corner.
User avatar
Detros
Posts: 460
Joined: Sun Dec 11, 2016 12:01 pm

Re: Carrot Cup 2017! --Ongoing--

Post by Detros »

Daniel (the dev) wrote:
Dan301002 wrote:I withdraw from the match, i don't see how can i comeback with Daniel's forces and my defenses. Btw, where do you exactly spawn Daniel :?? In the main island or in the corner? Your cavalry already sweep Tcs in half of the maps when i just thinking to take the tcs, and i don't think the strat i try to use is that good, i am only good at maps with no water it seems (lol). :lol:
I suggest you not douing anything else in first few turns than capturing tcs, i had built bridges and captured some tcs while you were still in your main island, i have managed to get 90% of free tcs (approx 8 or 9)while you got only 2. So first: get most tc at first, so do not waste turns to build eg. Stone bridges, you lose many turns.

Yes i have spawned in bottom left corner.
Which map is that?
Dan301002
Posts: 322
Joined: Thu Apr 13, 2017 2:54 am
Location: ?????

Re: Carrot Cup 2017! --Ongoing--

Post by Dan301002 »

Daniel (the dev) wrote:
Dan301002 wrote:I withdraw from the match, i don't see how can i comeback with Daniel's forces and my defenses. Btw, where do you exactly spawn Daniel :?? In the main island or in the corner? Your cavalry already sweep Tcs in half of the maps when i just thinking to take the tcs, and i don't think the strat i try to use is that good, i am only good at maps with no water it seems (lol). :lol:
I suggest you not douing anything else in first few turns than capturing tcs, i had built bridges and captured some tcs while you were still in your main island, i have managed to get 90% of free tcs (approx 8 or 9)while you got only 2. So first: get most tc at first, so do not waste turns to build eg. Stone bridges, you lose many turns.

Yes i have spawned in bottom left corner.
Thank you for the pro tip, that will help me!
Currently exploring the wonder of dimension.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Carrot Cup 2017! --Ongoing--

Post by DoomCarrot »

Good to see the games have all been going well, I will update the brackets, good game to the Dan's and good luck on your next games!

As for me and tamatam, we are still early in our game because of me being away but we will catch up soon hopefully, giving that we are playing on a small map :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Detros
Posts: 460
Joined: Sun Dec 11, 2016 12:01 pm

Re: Carrot Cup 2017! --Ongoing--

Post by Detros »

Detros wrote:Idea: if two players meet once again, this time the one later in alphabet prepares the match and the one who did it last time now has the first move advantage.
What do you think about adding this rule?
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Carrot Cup 2017! --Ongoing--

Post by DoomCarrot »

That seems like a reasonable rule, I will add it to the OP
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Puss_in_Boots
Posts: 3217
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Carrot Cup 2017! --Ongoing--

Post by Puss_in_Boots »

My attack fell flat while COOLguy was building up his strength. I thought I had it. Just assign me down to loser number 2 I happily accept defeat. :)

I thought towers could detect assassins. Was that just watch towers and forest sentries? :?
Last edited by Puss_in_Boots on Wed Jul 26, 2017 2:32 pm, edited 1 time in total.
OLÉ
tamtam12345
Posts: 769
Joined: Wed Mar 30, 2016 8:41 am

Re: Carrot Cup 2017! --Ongoing--

Post by tamtam12345 »

Puss_in_Boots wrote:
I thought towers could detect assassins. Was that just watch towers and forest sentries? :?
No.Some units /structures can detect assassins.
Scout/stout bird/spy/assassins/Ranger(hiding). These units can detect assassin within their sight.

Also,emeny can detect it if your assassin stand next to any enemy unit/structure.
User avatar
Detros
Posts: 460
Joined: Sun Dec 11, 2016 12:01 pm

Re: Carrot Cup 2017! --Ongoing--

Post by Detros »

tamtam12345 wrote:
Puss_in_Boots wrote:
I thought towers could detect assassins. Was that just watch towers and forest sentries? :?
No.Some units /structures can detect assassins.
Scout/stout bird/spy/assassins/Ranger(hiding). These units can detect assassin within their sight.

Also,emeny can detect it if your assassin stand next to any enemy unit/structure.
That's one of the things ingame unit info pages are missing.
Dan301002
Posts: 322
Joined: Thu Apr 13, 2017 2:54 am
Location: ?????

Re: Carrot Cup 2017! --Ongoing--

Post by Dan301002 »

tamtam12345 wrote:
Puss_in_Boots wrote:
I thought towers could detect assassins. Was that just watch towers and forest sentries? :?
No.Some units /structures can detect assassins.
Scout/stout bird/spy/assassins/Ranger(hiding). These units can detect assassin within their sight.

Also,emeny can detect it if your assassin stand next to any enemy unit/structure.
It is true, any scout-types / hidden-types of units can see them. So are watch towers and forest sentries.
Currently exploring the wonder of dimension.
User avatar
Puss_in_Boots
Posts: 3217
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Carrot Cup 2017! --Ongoing--

Post by Puss_in_Boots »

Oh, okay thanks!
OLÉ
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Carrot Cup 2017! --Ongoing--

Post by COOLguy »

Good game bro! Best of luck to you - you are a strong player and I look forward to facing you again this tournament.
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Carrot Cup 2017! --Ongoing--

Post by COOLguy »

Puss_in_Boots wrote:Oh, okay thanks!
Yeah so I kinda killed three of his castles with assassin attacks.
Thanks!
Josh
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Carrot Cup 2017! --Ongoing--

Post by DoomCarrot »

Ok, brackets are updated!

Also, tamtam has been utterly overwhelming me.... We played with starting upgrades, something that I am not accustomed to, and swarms of orthnicopters on turn 10 were something I was not prepared for at all. It looks like our game might be coming to an embarrassingly quick end. :oops:
The day is coming when a single carrot, freshly observed, will set off a revolution.
tamtam12345
Posts: 769
Joined: Wed Mar 30, 2016 8:41 am

Re: Carrot Cup 2017! --Ongoing--

Post by tamtam12345 »

Thanks DoomCarrot accept my suggestions for the map :)
Last edited by tamtam12345 on Fri Jul 28, 2017 2:44 pm, edited 1 time in total.
tamtam12345
Posts: 769
Joined: Wed Mar 30, 2016 8:41 am

Re: Carrot Cup 2017! --Ongoing--

Post by tamtam12345 »

I want to see battles,any recordings will be posted into official facebook/YouTube?
Dan301002
Posts: 322
Joined: Thu Apr 13, 2017 2:54 am
Location: ?????

Re: Carrot Cup 2017! --Ongoing--

Post by Dan301002 »

tamtam12345 wrote:I want to see battles,any recordings will be posted into official facebook/YouTube?
How that's gonna be?
Currently exploring the wonder of dimension.
tamtam12345
Posts: 769
Joined: Wed Mar 30, 2016 8:41 am

Re: Carrot Cup 2017! --Ongoing--

Post by tamtam12345 »

I remember there have a post related to recordings.
http://www.ageofstrategy.net/viewtopic. ... c12#p31587
Is that work?
Stratego (dev)
Site Admin
Posts: 15820
Joined: Fri Apr 25, 2014 9:28 pm

Re: Carrot Cup 2017! --Ongoing--

Post by Stratego (dev) »

Also i have just implemented a screenshot sending option.
User avatar
Detros
Posts: 460
Joined: Sun Dec 11, 2016 12:01 pm

Re: Carrot Cup 2017! --Ongoing--

Post by Detros »

I am storing screenshots but am not posting any for now.
tamtam12345
Posts: 769
Joined: Wed Mar 30, 2016 8:41 am

Re: Carrot Cup 2017! --Ongoing--

Post by tamtam12345 »

Daniel (the dev) wrote:Also i have just implemented a screenshot sending option.
It means that I can see the action of DoomCarrot after the game finished?
User avatar
Detros
Posts: 460
Joined: Sun Dec 11, 2016 12:01 pm

Re: Carrot Cup 2017! --Ongoing--

Post by Detros »

Daniel (the dev) wrote:Also i have just implemented a screenshot sending option.
Sending to where? Is there somewhere more detailed description of this feature?
Post Reply

Return to “Multiplayer discussions”