Hostile world player

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Sunrise Samurai
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Hostile world player

Post by Sunrise Samurai »

For map building purposes, can we get a hostile (black) version of "John" that is hostile towards​ everyone but the existing (white) world player. This would let, at minimum, alligators or giant spider be a bit more influential than just as eyes for the elves. Taken a step further, it could be used to make towers and troops beholden to no one, that can capture tcs but not use them, only making troops if given factory buildings. An example would be a nest of bandits with 2 towers, an archery range, and a handful of archers in the middle of a random map to cause trouble.
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Stratego (dev)
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Re: Hostile world player

Post by Stratego (dev) »

it seems close to be normal AI player that called "hostile neutrals", istn it?
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Sunrise Samurai
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Re: Hostile world player

Post by Sunrise Samurai »

Something like that. Just a way for neutral units to attack player units, but some control over what neutrals attack. We don't need cows attacking unless someone decides to make an outbreak of mad cow disease.
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LordOfAles
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Re: Hostile world player

Post by LordOfAles »

Please implement this, its so great and would bring a lot of fun in game,knowing that enemy player isnt your only enemy :)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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samuelch
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Re: Hostile world player

Post by samuelch »

Units idea: barbarian, thug, marauder (bring fire to burn your buildings), spiders, giant rats, raptor (without orc on it), dragon, hostile gryphon, kraken, mighty dragon, giant spiders, troll, etc.
Buildings idea: bandit camp (barbarian and thug), cave (spiders, dragon, raptor).

It would be cool to get reward if you kill dangerous beasts (kraken, giant spiders, mighty dragon) or hostile buildings (bandit camp and cave).
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Sunrise Samurai
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Re: Hostile world player

Post by Sunrise Samurai »

I was more thinking it could start with existing unit for the most part
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samuelch
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Re: Hostile world player

Post by samuelch »

Sunrise Samurai wrote:I was more thinking it could start with existing unit for the most part
That's ok.
Bandit camp: Axe thrower, longbowman, light cavalry (from AoS), skirmisher. (all units here can be paid with money lender to convert it)
Cave: All spiders, dragon (from one of the races).
Goblin Camp: Goblin piker, goblin spearman, goblin archer (upgraded included), fooder cannon.
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LordOfAles
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Re: Hostile world player

Post by LordOfAles »

For cave we could use my "Din Pirith" cave
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samuelch
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Re: Hostile world player

Post by samuelch »

Nice.
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LordOfAles
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Re: Hostile world player

Post by LordOfAles »

Removed team color
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I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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