Helps with creating unique effects for RPG like games.
This is essentially a trigger that keeps checking if the condition is met even after it is activated. It will stop checking when the trigger is deactivated by another trigger.
This takes very long repetion of trigger adding out of map editing.
Repeating Triggers IMPLEMENTED
- Puss_in_Boots
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Stratego (dev)
- Site Admin
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Re: Repeating Triggers
i believe you can do it already, simply re-activate an already fired trigger. or isnt that working? or isnt that good for it?
- LordOfAles
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Re: Repeating Triggers
It can work like "trigger looping" in AOE
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Puss_in_Boots
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Re: Repeating Triggers
It is possible to loop the triggers, but that would require two more triggers that will loop eachother in order to loop the triggers you want to be looped. I think there should be a more simpler way to loop them.
OLÉ
- LordOfAles
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Re: Repeating Triggers
Maybe a new trigger Eff:Trigger Loop Nr1
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Stratego (dev)
- Site Admin
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Re: Repeating Triggers IMPLEMENTED
ok, it is in uos 40
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Stratego (dev)
- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
Re: Repeating Triggers IMPLEMENTED
can somebody help me actaulize the mapeditor help html?
we need to put in this new feature
also i see that the screenshots are also old, might use some new screenshots with bubbles.
would be awesome - thanks!
we need to put in this new feature
also i see that the screenshots are also old, might use some new screenshots with bubbles.
would be awesome - thanks!