Slow Movement Tile

Things that did not fit to the other parts
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samuelch
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Slow Movement Tile

Post by samuelch »

Deep Snow
A tile that is impassable by any ground vehicles except for snow vehicles (like aerosani). Decrease unit speed by -2.
Shore
A tile that decrease unit speed by -1. Passable by every units except for ships. (placed as barrier of sand tile and ocean tile).
Swamp
A tile that decrease unit speed by -2. Impassable by ground vehicles except amphibious vehicles.
Midonik
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Re: Slow Movement Tile

Post by Midonik »

Swamp and shore sounds good deep snow is ok too,but do we need them?
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samuelch
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Re: Slow Movement Tile

Post by samuelch »

Maybe to make more variety of tactical map.
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LordOfAles
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Re: Slow Movement Tile

Post by LordOfAles »

+1 for this
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Re: Slow Movement Tile

Post by Prof_GamerARCHIVED »

U should be called "THE GUY WITH THE GOOD IDEAS"
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samuelch
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Re: Slow Movement Tile

Post by samuelch »

Professional_Gamer wrote:U should be called "THE GUY WITH THE GOOD IDEAS"
Not really I am not good at making stats.
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LordOfAles
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Re: Slow Movement Tile

Post by LordOfAles »

Deep snow
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samuelch
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Re: Slow Movement Tile

Post by samuelch »

My version is just recoloring.
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LordOfAles
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Re: Slow Movement Tile

Post by LordOfAles »

If its whole recoloring then it needs some blending
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samuelch
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Re: Slow Movement Tile

Post by samuelch »

Deep snow edge.
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LordOfAles
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Re: Slow Movement Tile

Post by LordOfAles »

nice
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samuelch
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Re: Slow Movement Tile

Post by samuelch »

Deep snow edge again.
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LordOfAles
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Re: Slow Movement Tile

Post by LordOfAles »

i think its ready
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Puss_in_Boots
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Re: Slow Movement Tile

Post by Puss_in_Boots »

Deep snow actually looks more like shallow snow to me. It might be because it's darker that makes it seems like it's lower than the regular snow, but that might just be me.
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samuelch
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Re: Slow Movement Tile

Post by samuelch »

The last one.
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LordOfAles
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Re: Slow Movement Tile

Post by LordOfAles »

Its probably you,deep snow is usually darker
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Re: Slow Movement Tile

Post by LordOfAles »

Great!
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samuelch
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Re: Slow Movement Tile

Post by samuelch »

It's already darker than normal snow. How much dark?
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LordOfAles
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Re: Slow Movement Tile

Post by LordOfAles »

This is enough i think
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Re: Slow Movement Tile

Post by LordOfAles »

To make it darker it would look like an abyss
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Puss_in_Boots
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Re: Slow Movement Tile

Post by Puss_in_Boots »

When you look at a high pile of snow, you don't see a large dark figure, but instead a bright great mound, that's the problem I am having here with identifying that it is higher. It may still be water, but solids have different properties from liquids... <-That's what I am trying to say.
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LordOfAles
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Re: Slow Movement Tile

Post by LordOfAles »

To my eyes it looks ok :geek:
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samuelch
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Re: Slow Movement Tile

Post by samuelch »

I don't have any idea to make it without making it darker.
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samuelch
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Re: Slow Movement Tile

Post by samuelch »

Shore tile.
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Prof_GamerARCHIVED
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Re: Slow Movement Tile

Post by Prof_GamerARCHIVED »

I need you guys to tell me what you think of my first campaign map (which is almost finished). If any of you guys have facebook or skype and want to add me and help me, just tell me. Email will do too.
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LordOfAles
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Re: Slow Movement Tile

Post by LordOfAles »

You could have posted that in your topic in Maps & campaigns section.But im interested,send me a pm with your gmail
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samuelch
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Re: Slow Movement Tile

Post by samuelch »

Is the shore tile good?
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LordOfAles
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Re: Slow Movement Tile

Post by LordOfAles »

samuelch,maybe wave animation?
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samuelch
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Re: Slow Movement Tile

Post by samuelch »

Not sure if the engine can handle it. Ask Daniel first.
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LordOfAles
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Re: Slow Movement Tile

Post by LordOfAles »

ok
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