Veteran Skeleton Swordsman (Veteran pack) CLOSED

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LordOfAles
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Veteran Skeleton Swordsman (Veteran pack) CLOSED

Post by LordOfAles »

Hp:38
Range:1
Attack:8
Speed:3
Action/turn:2
Sight:5
Armor:2/5
Cost:4
Spell resist:40%
Abilities:
Flaming sword(always active)
Spark Spin(spins like sword dancer, doesnt hurt anything, but applies burning to all nearby burnable units)

Bonuses:Buildings(100%)
Desc:Earlier they were just ordinary skeleton swordsmen.They survived thousands of battles.Some of these skeletons became aware of themselves,and even got out of lichs control!Hovewer,they will always return to battlefield whenever they are really needed...
Last edited by LordOfAles on Sat Nov 04, 2017 3:34 pm, edited 17 times in total.
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Sunrise Samurai
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Re: Veteran Skeleton Swordsman

Post by Sunrise Samurai »

Power 8, actions 2. It's a fast attackers that leaves a lot of burning
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Re: Veteran Skeleton Swordsman

Post by LordOfAles »

Updated
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by Sunrise Samurai »

I was thinking 8 attack, not 10. With double actions the extra 2 makes a big difference. Especially when it has a chance to deal 2 instances of burning to one target.
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by LordOfAles »

Thats a 5 cost unit.And it isnt meant to be effective only to building and undeads,it should be able to deal serious dmg to all
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by Alexander82 »

I see but a double burning attack is incredibly good against ents and such units
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by LordOfAles »

Orcs can counter him very very well if his attack is 8,i would like it to stay this way :)
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by Sunrise Samurai »

You originally had him at 15 attack. 8 at 2 hits is as comparable as it gets
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by Alexander82 »

What about a burning special skill then? So it can't double burn every unit.
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by Alexander82 »

Also please remove the dodge part from every unit since Daniel told us to avoid giving it to many units.
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by LordOfAles »

Alexander82 wrote:What about a burning special skill then? So it can't double burn every unit.
Alexander82 wrote:What about a burning special skill then? So it can't double burn every unit.
nice idea

effect:like sword dancer,but everyone burnable will be burning.Consumes all actions
Alexander82 wrote:Also please remove the dodge part from every unit since Daniel told us to avoid giving it to many units.
Alright,stats updated
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by Alexander82 »

It is not possible to make a skill that uses 2 actions (i proposed it too a long ago for the sword dancer).
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by LordOfAles »

ok,wont consume actions,but wont damage either,only burn burnable
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by Alexander82 »

You mean 1 action right?
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Re: Veteran Skeleton Swordsman DISCUSSING

Post by LordOfAles »

yes,sorry
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

Is veteran pack ready?If not,which unit neds finalization?
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Alexander82 »

More or less any unit needs image improvements and some more toughts on stats. There is no hurry.
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

Ok,school is starting in 8 days,only because of that im in hurry,cuz when school starts i must con
centrate fully on school,no forums and games anymore
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Puss_in_Boots »

I procrastinate way more than I should In school. Not looking forward to it...
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Sunrise Samurai »

I forget you guys are just kids lol. Don't get your phone's taken for playing on here please. I'm sure you will have time in afternoons and weekends.
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Alexander82 »

Ahah lol that's true xD

Anyway, to be honest, i would rethink all the costs of those units. I think that creating units with a cost of 3/4 in mind is enough. They can have improved stats and a special effect.

We can have the units from the phantom guard posts as the big ones.
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

Sunrise Samurai wrote:I forget you guys are just kids lol. Don't get your phone's taken for playing on here please. I'm sure you will have time in afternoons and weekends.
Not really...*gulp* :?
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Sunrise Samurai »

Lol just imagine if Alexander were your science teacher.
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

My science teacher is female...
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Sunrise Samurai »

Lol I meant it's a fun idea. At least if you​ lived in Italy
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

To me,Italy is on the other side of sea lol.Lets get back to topic
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

Updating stats for whole pack
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

Any more stats/image changes for the pack?
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Puss_in_Boots »

I'm working on fixing the swords. :D
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Puss_in_Boots »

But I need to know what RBG colors Alexander normally used for his flames.
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