Chat message distinction IMPLEMENTED

Any other ideas that does not fit to the specific categories.
Post Reply
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Chat message distinction IMPLEMENTED

Post by Sunrise Samurai »

Can the chat messages be modified to distinguish between messages to allies only or to everyone? Allied recipients don't currently know if a statement is for them alone or for everyone to see.
The glorious sun rises again
User avatar
Detros
Posts: 460
Joined: Sun Dec 11, 2016 12:01 pm

Re: Chat message distinction

Post by Detros »

Good idea. Both in game lobby and ingame messages.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Chat message distinction

Post by DoomCarrot »

Yeah, that would probably be useful.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Stratego (dev)
Site Admin
Posts: 15821
Joined: Fri Apr 25, 2014 9:28 pm

Re: Chat message distinction ACCEPTED

Post by Stratego (dev) »

it will be in in next
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Chat message distinction IMPLEMENTED

Post by General Brave »

This will be something.
Wise, Might, Loyalty. Forever stands Warfell.
Stratego (dev)
Site Admin
Posts: 15821
Joined: Fri Apr 25, 2014 9:28 pm

Re: Chat message distinction IMPLEMENTED

Post by Stratego (dev) »

uos already.
i am open to suggestions - because i could not find proper differentiation "mark".

currently
- public ones are marked like: "@*:"
- to allies ones are not marked
- to a specific user is like "@player_name:" (but it is possible we can not yet put messages to only a specific player - i think the message panel not yet supports it)
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Chat message distinction IMPLEMENTED

Post by godOfKings »

it could b written like this
*name of player*: (to allies) *messages*

*name of player*:(to everyone) *messages*
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Stratego (dev)
Site Admin
Posts: 15821
Joined: Fri Apr 25, 2014 9:28 pm

Re: Chat message distinction IMPLEMENTED

Post by Stratego (dev) »

Sure. But i struggled with the short ones to save space :)
Post Reply

Return to “Others”