version 0.14 - CLOSED version

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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version 0.14 - CLOSED version

Post by Stratego (dev) »

The first story campaign started in AOF! - thanks to Lancer! (on server in 5 minutes)
(however it will get triggers on it - so the map will be modified soon.)
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Re: version 0.14

Post by Stratego (dev) »

here i mentioned the the mega mansion idea: viewtopic.php?f=26&t=774&p=4145#p4145
this mega mansion is on server, tell me what you think. (it has no coloring and occupacy indicators on it - so it is not ready.)
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Re: version 0.14

Post by Stratego (dev) »

triggers on the path story 1st map. up on server in 5 minutes.
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Re: version 0.14

Post by Stratego (dev) »

new TC appearance
what do you think?
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Re: version 0.14

Post by Stratego (dev) »

new: units have an indicator if they have waypoint set.
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Re: version 0.14

Post by dust-n-steel »

Could you try my TC on tiles too?

WP indicator is a very bice idea!
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Re: version 0.14

Post by Stratego (dev) »

new unit: mega ENT tree. (up in server in 5 minutes)
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Re: version 0.14

Post by Stratego (dev) »

new TC look, is on server in 10 minutes.
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Re: version 0.14

Post by Stratego (dev) »

new mega structure: orc volcano!
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Re: version 0.14

Post by dust-n-steel »

The mega mansions are looking awesome!
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Re: version 0.14

Post by Stratego (dev) »

Only the mansion? Or thhe elf tree, and orc volcano too?
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Re: version 0.14

Post by Stratego (dev) »

prop changes
- elf wizard cost only 6 (from 8)
- orc trample spell lasts for 3 turns only. (from 6)
- orc double strike lasts for 2 turns only (from3)
- orc strengthen enchant lasts for 2 turns only (from 4)
- castle is available only for humans.
- elf druid has disenchant spell
- undead lich costs 5 turns
- orc troll shaman costs 6 turns (from 8)
others:
- change: from now all spells has its own probability, so not only the caster spell ability counts but the spell definitions too. so, if caster has 20% chance and spell has 100% chance (eg. disenchant) than no enemy under 20% spell protection can deflect it (20%+100%-20% is still 100%). (with 30% protection it has 10% to dodge it (20%+100%-30% = 90% chance to cast)). however 100% protection still means absolute protection.
- fix: from now enemy can not summon units using the enemy shaman units.
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Re: version 0.14

Post by Stratego (dev) »

and also the strengthen spell of orcs become +2/2 armor (from +5/5) - the +3 power has not changed.

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Re: version 0.14

Post by patroid »

Hi
Wow you have weakwn the orcs very badly.

The orcs lost in each game i played against other races

Now they dont have a chance of thinkibg of victory.

(Is that cause you play in a muktiplayer against orcs :D )

Patroid
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Re: version 0.14

Post by Stratego (dev) »

yes i found them op - arent they?
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Re: version 0.14

Post by Stratego (dev) »

ent warrior costs 7 turns (from 8)
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Re: version 0.14

Post by dust-n-steel »

Orcs are really too weak cause of the infantry movement
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Re: version 0.14

Post by Stratego (dev) »

which movement? they go 3 tiles.
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Re: version 0.14

Post by Stratego (dev) »

update: only humans have fortress.
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Re: version 0.14

Post by Stratego (dev) »

modifications:
Elf: new unit: fire archer (against buildings, woodmade units, and burning up undeads.)
From now: Slowing spell causes -3 movement for 3 turns.
Banshee scream is -8 hp
Mansion does not affect factory limits.
Elf eagle does not require flight, but has only 6 power (from 8).




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Re: version 0.14

Post by Stratego (dev) »

undead mummy new spell: fear (-3 attack-3 armors and -1 sight for the target)
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Re: version 0.14

Post by Stratego (dev) »

changes:
- Ent demolisher can walk forest
- New elf spell: clear vision (effects only on friendly archer units, gives +1 range and +2 power)
- Elfs no longer has “strength” spell
- elf buffing/enchanting spells are on druid and wizard too.

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Re: version 0.14

Post by Stratego (dev) »

Undead: Vampire no longer require flight
Elf eagle can only be trained in the great tree

Spell restrictions:
These can only be used on non building units: EFFECT_SLOWING, EFFECT_KILL, EFFECT_MINUS_1_HP, EFFECT_MINUS_2_HP, EFFECT_MINUS_4_HP, EFFECT_MINUS_8_HP, EFFECT_HEAL_5,EFFECT_FEAR,
These can only be casted on war units (no buildings/workers and so on): EFFECT_DOUBLE_STRIKE,EFFECT_ENCHANT_STRENGTHEN,EFFECT_LIFELINK,EFFECT_TRAMPLE,EFFECT_DISARMOR,EFFECT_PLUS_1_ATTACK,
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Re: version 0.14

Post by Stratego (dev) »

Changes:
- Elf techs: Master archery lv1 and Master archery lv2 are available for them, and can be invented in great tree.
- From now elves can build tower/bush onto woods.
- Summoning ent: from now it can be summoned onto forest
- New map in campaign section! Thanks to Lancer!
(Heyy told me that elf wizard can summon into enemy TC, but yould not reproduce the bug - is it still exists?)

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Re: version 0.14

Post by Dgkfadomo777 »

Could you add the ballista, shielder charriot and charriot archer units from age of strategy in next update
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Re: version 0.14

Post by draakjee »

i meant that the summon ent can walk into an enemy TC, so reproduction steps:

1. summon the ent
2. after that, move the ent into the enemy TC
than something strange happens

Btw: i've completed the map Ceremony, but i can't play the second map Forest Treats, it's still locked ?
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Re: version 0.14

Post by Stratego (dev) »

changes:
Elf fairy hp reduced to 1 hp and reduced to 5 movement.
Orc Strengthen spell reinforced back: +3 attack +3+3 armor.
Elf vision spell gives only +1 attack (down from 2)
Flight and ballistics techs are for humans only (the ballistics is temporary for undead too since they have no siege at he moment)

(up on server in 5minutes)
i meant that the summon ent can walk into an enemy TC, so reproduction steps:
1. summon the ent
2. after that, move the ent into the enemy TC
than something strange happens
ok, i will check!
Btw: i've completed the map Ceremony, but i can't play the second map Forest Treats, it's still locked ?
yes there is a bug if you have completed the last map, and after this a new map comes the app keeps it locked. workaround: unlock it with a key.
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Re: version 0.14

Post by Stratego (dev) »

and again a new orc unit: hamletback (who gets hurt small goblins jump off from his back to help protecting it) - maybe will be too op. Heeyy please help me configure it properly.
it is available from the volcano.

(i plan to make the uruk hai also available from the volcano - to ancourage the well-growin orc race to build more volcanos)

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Re: version 0.14

Post by Stratego (dev) »

Changes:
Lich, mummy has +1 spell range (4->5)
Masion has attack from now: spits little bats that byte you :)

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Re: version 0.14

Post by patroid »

I think he should can summon(the hamlet) the goblins and
Drop them cause you need many turns to make him and i like
Cause i then can make a summon fight with undead :D

Patroid
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